Without Gameolay++

With Gameplay++

wtmxhyy was also informed.
Vladovlak wrote:
Without Gameolay++
With Gameplay++
wtmxhyy was also informed.
I added it to the combability list, i will look in to it when i have time but low priority now. What does that button do that gets removed?
Moriarty wrote:
Vladovlak wrote:
Without Gameolay++
With Gameplay++
wtmxhyy was also informed.
I added it to the combability list, i will look in to it when i have time but low priority now. What does that button do that gets removed?
Adds cattle when the mod is added to an already started game. In the case of a new game, this is irrelevant, because cattle can be bought in a settlement that offers chickens. Perhaps this could be solved by refreshing the content of the settlement's menu after adding the mod in question during the game. It's not a fatal problem, just an inconvenience. Thanks for your willingness.
Vladovlak wrote:
Moriarty wrote:
Vladovlak wrote:
Without Gameolay++
With Gameplay++
wtmxhyy was also informed.
I added it to the combability list, i will look in to it when i have time but low priority now. What does that button do that gets removed?
Adds cattle when the mod is added to an already started game. In the case of a new game, this is irrelevant, because cattle can be bought in a settlement that offers chickens. Perhaps this could be solved by refreshing the content of the settlement's menu after adding the mod in question during the game. It's not a fatal problem, just an inconvenience. Thanks for your willingness.
Ah ok thanks for the detail info. So it's a load save issue. I will take a look at it next week and let you know unless wtmxhyy fixes it before me. 😊