Konflikt s modom Animal husbandry and agricultural expansion

Vladovlak · 15 days ago

Without Gameolay++
obrázok.png

With Gameplay++
obrázok.png

wtmxhyy was also informed.

Moriarty
Moriarty · 15 days ago

Vladovlak wrote:

Without Gameolay++

With Gameplay++

wtmxhyy was also informed.

I added it to the combability list, i will look in to it when i have time but low priority now. What does that button do that gets removed?

Vladovlak · 15 days ago

Moriarty wrote:

Vladovlak wrote:

Without Gameolay++

With Gameplay++

wtmxhyy was also informed.

I added it to the combability list, i will look in to it when i have time but low priority now. What does that button do that gets removed?

Adds cattle when the mod is added to an already started game. In the case of a new game, this is irrelevant, because cattle can be bought in a settlement that offers chickens. Perhaps this could be solved by refreshing the content of the settlement's menu after adding the mod in question during the game. It's not a fatal problem, just an inconvenience. Thanks for your willingness.

👍 1
Moriarty
Moriarty · 15 days ago

Vladovlak wrote:

Moriarty wrote:

Vladovlak wrote:

Without Gameolay++

With Gameplay++

wtmxhyy was also informed.

I added it to the combability list, i will look in to it when i have time but low priority now. What does that button do that gets removed?

Adds cattle when the mod is added to an already started game. In the case of a new game, this is irrelevant, because cattle can be bought in a settlement that offers chickens. Perhaps this could be solved by refreshing the content of the settlement's menu after adding the mod in question during the game. It's not a fatal problem, just an inconvenience. Thanks for your willingness.

Ah ok thanks for the detail info. So it's a load save issue. I will take a look at it next week and let you know unless wtmxhyy fixes it before me. 😊

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