For those with the skills some idea's for future mods

Tom Sawyer · 3 months ago

First Kudos to those with the time and mod skills to keep this game ever more challenging and fun. I have over 2k hours in this game and just keep finding myself starting yet another game to see how I can micro-manage another island. For those with the skills how about these mods:

A level 3 Food Market that holds larger amounts and perhaps 3 items? Tie it to computing to simulate "on time" delivery and steel for the frame

A level 4 Food Market. The infamous Big Box Mart. Think Walmart, Sam's Club, Costco or JBs. Holds 6 food items. Needs computing for inventory management and "on time" delivery and again even more steel for the large warehouse feel.

Retaining Walls. Once you reach steel a level II retaining wall that holds back 10? Titanium gives level III which holds back 15 or 20?

Mori++ has already tackled my last which was the restrictions on Cable Bridges. I plan on starting a new game to check that out. Real world bridges often have pipes and other systems under the surface while vehicle and train traffic use the top.

👍 3
Moriarty
Moriarty · 3 months ago

Hey Tom!

I love the ideas about new Food markets i will add that in to the list for gameplay++

👍 2
Dimen2026
Dimen2026 · 3 months ago

Hello, dear mod developers!
I (as well as probably many) like to put order on the territory in terms of laying pipelines - where possible, I bury the pipes in the ground. For example, supplying water to the residential sector and draining stagnant water, supplying seawater to a desalination plant, draining exhaust gases from metallurgical plants, etc.
In my opinion, this is aesthetically pleasing and saves space. BUT there is one unpleasant moment (in addition to the actual process of laying pipes) - when I delete buildings "from the surface", I often delete some of the underground utilities. The same story is with copying buildings on the surface - when copying, the underground utilities are also copied.
The essence of the idea:
To have the ability to block/close an object from deletion/copying. And accordingly, there should be a reverse action - the ability to unlock an object.

hreintke · 3 months ago

Dimen2026 wrote:

Hello, dear mod developers!
I (as well as probably many) like to put order on the territory in terms of laying pipelines - where possible, I bury the pipes in the ground. For example, supplying water to the residential sector and draining stagnant water, supplying seawater to a desalination plant, draining exhaust gases from metallurgical plants, etc.
In my opinion, this is aesthetically pleasing and saves space. BUT there is one unpleasant moment (in addition to the actual process of laying pipes) - when I delete buildings "from the surface", I often delete some of the underground utilities. The same story is with copying buildings on the surface - when copying, the underground utilities are also copied.
****The essence of the idea:**
To have the ability to block/close an object from deletion/copying. And accordingly, there should be a reverse action - the ability to unlock an object.

You can use my mod underground transport to transport goods without the need to burry them

https://hub.coigame.com/Mod/20/Underground-Transport

Kizeree · 3 months ago

Moriarty wrote:

Hey Tom!

I love the ideas about new Food markets i will add that in to the list for gameplay++

would new recipes be worth looking in too as well? flour is used for 3 things. it could be used for so much more, Quartz is next door to useless, and why can't we make beer/spirits? I mean, we have an abundance of potatoes, so why not vodka?

Moriarty
Moriarty · 2 months ago

Kizeree wrote:

Moriarty wrote:

Hey Tom!

I love the ideas about new Food markets i will add that in to the list for gameplay++

would new recipes be worth looking in too as well? flour is used for 3 things. it could be used for so much more, Quartz is next door to useless, and why can't we make beer/spirits? I mean, we have an abundance of potatoes, so why not vodka?

I have new recipes planed when i get to this maybe this week or the weekend. The top priority is food markets then Maple syrup as new food type. And i was planing on adding a drink also i like the idea of beer maybe a wheat beer type?

wtmxhyy
wtmxhyy · 1 month ago

容量实在有限!食品市场我曾经设计过升级版本更大缓存和更多端口.但是我认为设计制作不是困难问题,且Moriarty声明参与,我不会再考虑这一部分,而更加关注的是游戏UI限制!

在市场界面中,一共能够布局的产品实在有限,有什么办法可以更多添加列和行.
The capacity is really limited! I once designed an upgraded version for the food market with larger cache and more ports. However, I don't think design and production pose any difficulties, and Moriarty has stated involvement, so I will no longer focus on this part and pay more attention to the game UI limitations instead!

The total number of products that can be laid out on the market interface is extremely limited. Is there any way to add more columns and rows?

Moriarty
Moriarty · 10 days ago

wtmxhyy wrote:

容量实在有限!食品市场我曾经设计过升级版本更大缓存和更多端口.但是我认为设计制作不是困难问题,且Moriarty声明参与,我不会再考虑这一部分,而更加关注的是游戏UI限制!

在市场界面中,一共能够布局的产品实在有限,有什么办法可以更多添加列和行.
The capacity is really limited! I once designed an upgraded version for the food market with larger cache and more ports. However, I don't think design and production pose any difficulties, and Moriarty has stated involvement, so I will no longer focus on this part and pay more attention to the game UI limitations instead!

The total number of products that can be laid out on the market interface is extremely limited. Is there any way to add more columns and rows?

If you want you can do this since i put this on halt to much things on my list for now. So if you make it i will skip it then. 😊

wtmxhyy
wtmxhyy · 10 days ago

我的农场mod里面加入了一个出售畜牧用品的食品市场,可以3个接口,嗯能够支持多个.
我的更新任务也极其繁重.我还是希望留给你吧😄
一个人维护十多个mod是头痛的事情.而你那边更加庞大,你的mod涉及很多方面,一旦更新那更加复杂.

我做的最新版本压缩mod,已经把枫叶糖做了兼容,关键不是食品市场,而是整个游戏城市的需求面板被限制数量.这一栏是问题.

I've added a food market that sells livestock supplies to my Farm mod. It has 3 interfaces and can support more.
My update workload is extremely heavy, so I'd rather hand this over to you 😄
Maintaining more than a dozen mods alone is a real headache. Yours is even larger in scope; your mods cover many different areas, making updates far more complicated once you get to them.

In the latest optimized mod version I've made, compatibility for maple sugar has been implemented. The main issue isn't the food market. Instead, the quantity limit applies to the demand panel for the entire in-game city. That column is where the problem lies.

👍 1
Moriarty
Moriarty · 10 days ago

wtmxhyy wrote:

我的农场mod里面加入了一个出售畜牧用品的食品市场,可以3个接口,嗯能够支持多个.
我的更新任务也极其繁重.我还是希望留给你吧😄
一个人维护十多个mod是头痛的事情.而你那边更加庞大,你的mod涉及很多方面,一旦更新那更加复杂.

我做的最新版本压缩mod,已经把枫叶糖做了兼容,关键不是食品市场,而是整个游戏城市的需求面板被限制数量.这一栏是问题.

I've added a food market that sells livestock supplies to my Farm mod. It has 3 interfaces and can support more.
My update workload is extremely heavy, so I'd rather hand this over to you 😄
Maintaining more than a dozen mods alone is a real headache. Yours is even larger in scope; your mods cover many different areas, making updates far more complicated once you get to them.

In the latest optimized mod version I've made, compatibility for maple sugar has been implemented. The main issue isn't the food market. Instead, the quantity limit applies to the demand panel for the entire in-game city. That column is where the problem lies.

Alright when i come to it i guess i will play around with it and yes i understand the workload it gets a lot when you have more then 2-3 mods to managed. I guess i will run in to that problem also when i add more to it. If i managed to solve it and find a way i will let you know. 😊

wtmxhyy
wtmxhyy · 10 days ago

听到这个消息太高兴了!我一直想如何扩展更多的需求列,不是食品市场的限制.反而是更多产品被添加到需求中,而城市需求ui被限制了数量,过多就不能良好显示.

而用户不断添加新的产品进去,比如土豆做成酒.我天,我想朗姆酒可能会有,白兰地不会远,那么香槟,啤酒,以及葡萄酒会有人做.毕竟奇思妙想不断涌现.我发愁的是需求界面不能承装更多物品.毕竟你用几个,我用几个,他用几个.没地方了.
你来扩展他吧.🙏拜托了

I'm thrilled to hear this news! I’ve been thinking about how to expand more demand lists. The limitation doesn’t stem from the food market. Instead, more products are being added to the demands, yet the urban demand UI has a quantity cap—too many entries will break proper display.

Users keep adding new products, such as liquor made from potatoes. Wow, I reckon rum might be on the way, and brandy won’t be far behind. Then someone will likely create champagne, beer and wine, since creative ideas keep popping up. My concern is that the demand interface cannot accommodate more items. Everyone adds a handful of items here and there, and eventually, we run out of space.

Could you expand this for us? 🙏 Please!

Moriarty
Moriarty · 9 days ago

wtmxhyy wrote:

听到这个消息太高兴了!我一直想如何扩展更多的需求列,不是食品市场的限制.反而是更多产品被添加到需求中,而城市需求ui被限制了数量,过多就不能良好显示.

而用户不断添加新的产品进去,比如土豆做成酒.我天,我想朗姆酒可能会有,白兰地不会远,那么香槟,啤酒,以及葡萄酒会有人做.毕竟奇思妙想不断涌现.我发愁的是需求界面不能承装更多物品.毕竟你用几个,我用几个,他用几个.没地方了.
你来扩展他吧.🙏拜托了

I'm thrilled to hear this news! I’ve been thinking about how to expand more demand lists. The limitation doesn’t stem from the food market. Instead, more products are being added to the demands, yet the urban demand UI has a quantity cap—too many entries will break proper display.

Users keep adding new products, such as liquor made from potatoes. Wow, I reckon rum might be on the way, and brandy won’t be far behind. Then someone will likely create champagne, beer and wine, since creative ideas keep popping up. My concern is that the demand interface cannot accommodate more items. Everyone adds a handful of items here and there, and eventually, we run out of space.

Could you expand this for us? 🙏 Please!

Sure i will take a look next week to make a small separate mod and see if i can do anything to fix that problem because it is a problem and i want to add some more new drinks also. I will keep you updated on how it goes. 😊

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