It didn't do this before. I have to close the game and restart it to get it to l

Vladovlak · 4 days ago

It's becoming a rule. When I add a new mod while loading a saved game, it creates an error.


This save file depends on content that's not available, are you missing a mod or DLC?

Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Core.Fleet.FleetWeapon' (type 'FleetWeapon')
parent object '--' (type '--')
Previous deserialized in this finalize call: 'Mafi.Core.Fleet.UpgradableInt' (type 'UpgradableInt')
Last deserialized across all finalize calls: 'Mafi.Core.Fleet.UpgradableInt' (type 'UpgradableInt')
Last read object types: [Lys1, Set1, Set`1] ---> Mafi.Serialization.CorruptedSaveException: Failed cast loaded proto '__PHANTOM__FAILED_TO_LOAD__Gun4 (InvalidProto)' to 'DestructibleFleetPartProto'.
at Mafi.Core.Prototypes.ProtosSerializerFactory.deserialize[T] (Mafi.Serialization.BlobReader reader) [0x00065]
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x00032]
at Mafi.Core.Fleet.DestructibleFleetPart.DeserializeData (Mafi.Serialization.BlobReader reader) [0x00024]
at Mafi.Core.Fleet.FleetWeapon.DeserializeData (Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Core.Fleet.FleetWeapon+<>c.<.cctor>b__45_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__37.MoveNext () [0x00054]
--- End of inner exception stack trace ---
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__37.MoveNext () [0x00202]
at Mafi.Core.SaveGame.GameLoader+<FinishGameLoadAndDisposeTimeSliced>d__12.MoveNext () [0x004ef]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x005a4]
at Mafi.Unity.GamePlayScene+<loadGame>d__28.MoveNext () [0x002ca]
at Mafi.Unity.GamePlayScene+<Initialize>d__25.MoveNext () [0x000ad]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__117.MoveNext () [0x0013b]
at Mafi.Unity.Main.stepSceneInitialization () [0x00104]

Game version: 0.8.6c
Loaded mods: (Trains expansion 1.0.0), (Supporter edition 1.1.0), (Kayser's Automatic Forestry Designations 0.2.4), (Kayser's Automatic Terrain Designations 0.5.8), (Battle Ship Fuel Mod 3.0.0), (BetterLife: Assemblies 1.1.0), (BetterLife: Buildings 1.0.1), (BeTTerLife: Roads and Signs 1.0.15), (BeTTerLife: Transports 0.6.1), (BeTTerLife: Retaining Walls 1.2.3), (Blueprint Products Info 1.1.0), (Pier Wall Mod 1.0.1), (CAP.PierWall.LiquidDump 1.0.1), (CAP.PierWall.SeawaterPump 1.0.1), (Show Terrain Grid 1.0.2), (Keybind Framework 2.0.2), (Cheat++ 1.3.1), (Cargo Helicopter 0.19.9), (Configurable Mechanical Power 1.0.0), (Custom Assets Loader 0.2.2), (Air filtering tweaks [CAL] 0.0.2), (Coal Liquefaction [CAL] 0.0.3), (Kayser's Blueprint Designer's Toolkit 0.8.12), (Elevation++ 0.9.8), (Advanced Farm & Food Optimiser 0.2.1), (Throughput Monitor & Flow Meter 0.2.2), (KptKosmit91's Difficulty Settings 1.1.0), (畜牧农业扩展Animal husbandry and agricultural expansion 7.0.5), (Mechanical Shafts 1.0.1), (Metallurgy+ Mod 0.3.0), (Mor Decor 1.0.2), (My Airship Mod 我的飞艇mod 0.7.3), (Notepad Mod 0.2.4), (PriorityDesignations 0.1.1), (Production Calculator 0.1.1), (压缩解压缩MOD 6.0.4), (Real Life Time 1.0.0), (Smart Flare Mod 1.0.2), (Truck Parking 1.1.4), (Underground Pipes 0.9.24), (Underground Transport 6.1.1), (Adaptive Mining Tower UI 1.0.4), (Boost++ 1.2.1), (Gameplay++ 1.3.0), (NE: Keybinds 1.0.3), (Recipes++ 1.2.0), (Speed++ 1.0.8), (Storage++ 1.1.8), (Tweaks++ 1.2.3), (Utilities++ 1.1.8), (WorldGen++ 1.1.4), (Toolbar Tweaks 1.0.0)
Failed mods: none


Pri pridaní týchto troch modov:
压缩解压缩MOD 6.0.4 - Compression/Decompression MOD
Blueprint Products Info 1.1.0
Toolbar Tweaks 1.0.0

It didn't do this before. I have to close the game and restart it to get it to load. The game itself then runs without any problems.

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