BUG: Excavator gets stuck.... Can't recover.

warrenc · 2 days ago

Excavator got stuck in an area it should not get stuck. Recover by clicking the tow truck does not recover excavator.Though Requesting the vehicle to be scrapped or exchanged does work.

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Edited 2 days ago
Vladovlak · 4 hours ago

I have the same experience. And on top of that, there is no fuel from the gas station either. It runs for a few minutes and then it stalls.

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Mazael · 4 hours ago

Patch Incoming for both issues.

👍 1
Mazael · 2 hours ago

MZ Mining Fleet v0.9.1 — First Public Hotfix Ready

Thank you to everyone who reported the MZ6000 recovery and refueling problems. Your screenshots gave us enough information to trace what was happening inside the machine’s unloading and navigation cycle.

We originally set out to fix one reported problem: a loaded MZ6000 could become stuck in WaitingForTruck and ignore the Recover Vehicle command.

We went considerably further than that.

What we fixed

  • Recover Vehicle can now take control of a loaded or repositioning MZ machine.
  • A queued unloading move can no longer become trapped behind WaitingForTruck.
  • Fuel trucks now use Captain of Industry’s normal service-vehicle approach logic.
  • The special MZ unloading positions are used only by actual hauling trucks.
  • Manual movement now properly interrupts the custom unloading cycle.
  • Reassignment to another Mine Control Tower is handled cleanly.
  • Scrap and vehicle replacement commands can no longer be blocked by the custom controller.
  • Unloading moves saved halfway through are reconnected properly after loading the save.
  • Stale truck requests and unloading states are cleared instead of following the machine into its next job.

In other words, we did not simply force the Recover button to work. We followed the entire job handoff and repaired the related paths that could have produced similar failures later.

No balance changes

This update does not change mining rates, vehicle capacities, construction costs, maintenance, or models. It is strictly a reliability and navigation hotfix.

Please help us verify it

This remains a public test build. The repaired package compiled cleanly and passed our archive and installation checks, but the exact rough-terrain and fuel-station layouts reported by players still need confirmation during real gameplay.

After updating to v0.9.1, please test:

  • Recovering a full MZ6000.
  • Fuel delivery to all MZ mining machines.
  • Loading several hauling trucks in sequence.
  • Saving and reloading during an unloading cycle.
  • Manual movement or reassignment while a machine is waiting for trucks.

If anything still misbehaves, please include the game version, mod version, screenshot or short video, and newest log from:

%APPDATA%\Captain of Industry\Logs

Thanks for helping us beat the dents out of our oversized Tonka fleet. Your reports directly made the whole vehicle controller more reliable—not just the one button that first broke.

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