Posts by Captain Marek

31 total posts
2 days ago

FactorioPlayer wrote:

A small request: Why is it not allowed to copy the 'update log' in the game? I want to copy it to the browser for translation, but currently it cannot be done

You can find the changelog as a text file in the game installation folder. We will look into the option of translating in-game change logs.

4 days ago

If you want to give it a try few days before the official release, the 4.2 is now available on the Experimental branch on Steam.

1 month ago

Does the game work on Crossover for others? Anyone seeing similar issues?

1 month ago

This would require full water simulation across the entire map to be implemented. This is too big of a feature to be thinking about, at least in Early Access.

1 month ago

Low FPS is caused by rendering performance, not by slow simulation. Simulation is running at 10 Hz, so if you are getting more than 10 FPS, the cause is not slow simulation and parallelization of simulation would likely not help, or made it even worse.

We are constantly working on performance improvements so you should see more FPS in the future, but "use more CPU threads" is not the answer for…

1 month ago

This would require full water simulation across the entire map to be implemented. This is too big of a feature to be thinking about, at least in Early Access.

1 month ago

computerneek wrote:

...the constant pathing (I think it's the pathing) of the trains trying to find alternate routes causes a huge amount of lag.

I would be surprised if trains are causing any lag. Train path-finding is running on a separate thread and is quite unlikely to cause lags. To investigate, feel free to file a bug report with attached save file for us to investigate.

1 month ago

When implementing this system, we have decided to not combine reservation systems of trucks and trains due to complexity and maintainability. Currently, we don't have plans to implement shared reservation system.

1 month ago

Thanks for taking the time to report an issue!

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Bug with trains
✅ …

1 month ago

We are planning on integrating mods browsing and management directly to the game.

1 month ago

Logs can be found at: %USERPROFILE%/AppData/Roaming/Captain of Industry/Logs. You can also include Unity logs from %USERPROFILE%/AppData/LocalLow/Mafi Games/Captain of Industry/ and %USERPROFILE%/AppData/Local/Temp.

1 month ago

Could you use the favorite system for this? You can mark installed mods as favorite and then sort by favorites.

1 month ago

We'd need a little more to be able to investigate this issue. Mac is not officially supported and none of us have mac or crossover, so please give us as much info as you can.

1 month ago

Thanks, this will be fixed in the next patch. Well, "fixed" is a misleading word, there was nothing wrong with our code, we have just added more nasty work-arounds when operations that success throw failure exception instead....

1 month ago

Shadows are currently not considered for solar panel output computation. It would be quite expensive to do so, so for now this is WAI.

1 month ago

Renamed to Better show in UI that many buildings cannot be flipped by the "F" key

1 month ago

Could you attach your save so that we can reproduce this?

1 month ago

Conveyors that do not have valid supports are now working only due to a known glitch. Once the glitch is fixed, such conveyors will likely stop working. We have not fixed this glitch because many players depend on it and we are assessing how best to resolve this.

1 month ago

These buildings are not flippable. This is a known limitation and there are technical reasons for it.

2 months ago

Mods have optional dependencies, specified in the manifest as optional_mod_dependencies, is that what you are looking for?

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