Posts by Captain Marek

18 total posts
1 day ago

Thanks, this will be fixed in the next patch. Well, "fixed" is a misleading word, there was nothing wrong with our code, we have just added more nasty work-arounds when operations that success throw failure exception instead....

1 day ago

Shadows are currently not considered for solar panel output computation. It would be quite expensive to do so, so for now this is WAI.

1 day ago

Renamed to Better show in UI that many buildings cannot be flipped by the "F" key

2 days ago

Could you attach your save so that we can reproduce this?

2 days ago

Conveyors that do not have valid supports are now working only due to a known glitch. Once the glitch is fixed, such conveyors will likely stop working. We have not fixed this glitch because many players depend on it and we are assessing how best to resolve this.

5 days ago

These buildings are not flippable. This is a known limitation and there are technical reasons for it.

21 days ago

Mods have optional dependencies, specified in the manifest as optional_mod_dependencies, is that what you are looking for?

21 days ago

What formatting you'd want in the changelog?

21 days ago

Are there any errors or warnings in the log about this?

24 days ago

This has been fixed. If you are still having issues, please let us know.

25 days ago

By "island's" we mean the entire map. We may need to change English to disambiguate this, maybe just remove the "island's": Edicts that can be enabled to increase overall recycling efficiency.

26 days ago

This is now fixed in v0.8.4a build 588 on the experimental branch.

27 days ago

We hope to automate the steps 1-3 and 5 on our side without users needing to do anything, we are mostly there now. We still need to rely on humans to review and approve these machine translations though.

28 days ago

I've found the issue and it will be fixed in the next patch. You should be able to fix your save by saving and loading it again. Let me know if that works for you.

28 days ago

Do you mean that these cliffs appear after load, or these appear when dumping products and terrain physics no longer works anywhere? Could you share you save?

1 month ago

Rofinex wrote:

Thank you very much! and Congratulations!,

Might want to arrange the placement of this Announcement position though, for me it's at the bottom, so, less visibility? I mean it should be on top.

Done, we've merged hub and game announcements. All are on top now.

1 month ago

Rofinex wrote:

ALL HAIL CAPTAIN MAREK 😍

ALL HAIL CAPTAIN FILIP, he was the one who made all this!

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