Posts by rgreat

14 total posts
3 days ago

Just basic 180 degrees rotation.

Way too many times i missed up these while building. ;)

4 days ago

Please make economical settings editable. :)

A cargo helicopter consumes approximately 15 to 25 times more fuel per hour than a truck of similar carrying capacity.

12 days ago

warrenc wrote:

rgreat wrote:

I would imagine the price of these logs being sky high! 😆

There are indeed helicopters being used to lift logs out of a forest where trucks can't access. Google it.

Heli-logging accounts for a very small fraction—typically less than 5%—of total global timber production. Its usage is primarily restricted to highly valuable tree species…

13 days ago

Gumides wrote:

i really love the idea of a dedicated logging helicopter being assigned to a Tree cutter/planter incresing their productivity by lowering downtime.

logging helicopter - that's rich!

I would imagine the price of these logs being sky high! 😆

14 days ago
  1. Excellent work. 😍
  2. Need Helipad. Like Train Station, but it must be the only cargo point accessible by Helicopter. 🧐
  3. Make 3D model look like transport helicopter, not like attack one. 😅
  4. Less agility, acceleration and cargo capacity. Much more fuel consumption and maintenance. Up/Down animation for load/unload. But you already know it. 👌
17 days ago

Vladovlak wrote:

To by bol masaker. Niektoré schémy by sa nemali do hry kopírovať aby to nezabilo pôvodnú myšlienku hry.
That would be a massacre. Some schemes should not be copied into the game so as not to kill the original idea of ​​the game.

These are mods. Mod's are optional and can be used or skipped at will. No one is forced to use a mod.

17 days ago

Even more complicated.

Add an electricity grid like in a Factorio.

17 days ago

This one is rather complicated, i suppose.

Limit amount of range liquids can travel in pipes and add a specialized Pump building, which would consume moderate amounts of electricity.

So to transfer liquids for a long distance would not be free.

Make basic buildings have internal pumps, with limited range, while Pumps having a longer reach.

17 days ago

Multipliers for transport belt maintenance and energy consumptions.

I'd like to set these for like 1000% to make Trains a better choice than an awfully long belts.

18 days ago

Make basic Trains and Wagons need Vehicle Parts I to build instead of Vehicle Parts II. That would make trains much more accessible at early game. Who need glass for a steamers, if you don't need it for Pickups?!

A mod to move whole basic Trains tech before Steel could be even better. Maybe after Advanced Logistic Control tech? Just Trains, not **Long Trains,…

2 months ago

Cause these cells look yellow and seems like can not be used for tree planting.

Or I'm wrong about that?

2 months ago

Not just amount of pirates, but their power too.

2 months ago

How about making speed changes 1-2-4-8-16 instead of 1-2-3-4.. e.t.c. ?

Showing 114 of 14