Another modder ( [++wtmxhyy++](https://coigame.com/Mods/Search?author=wtmxhyy) ) added blimps and a HeliPad for AirShips. Pretty cool mod. Might ease your efforts to work with him on your Heli HQ for the sky crane helicopters. Just a wild thought here. 😀
Any chance you can add a Flying vehicle HQ, Landing pad maybe? Not sure his helicopters can land so, may be an incompatible idea. Maybe you can work with [++pique++](https://coigame.com/Mods/Search?author=pique) to have them create a landing HQ for aircraf…
Since buildings are designed for one fluid outlet, when multiple recipes are consumed, the exhaust is then released along with carbon dioxide. Example in the picture.  is a cargo pier for 10 and 12 sections and T4 unloading buffers. For Late-game content, this is a big contribution, because towards the end of the game a lot is tied to the import/export of…
Add Tree Harvesters and Planters to the Excavator HQ Allowing those to rotate for Maintenance. And maybe change the name to Heavy Equipment HQ. Well, Maybe not on the name. The Haul Trucks would be considered heavy equipment so that might not work. Maybe.
Hi\ Do you think you could do something with electricity like type in a number and that’s how much MW you have it would help a lot. Maybe something to change train load capacity.\ Thanks
It would be appropriate in my opinion to see a limit for a huge excavator of 5 squares of width, because... it is big. It's strange that a large excavator can drive through the same area as trucks. In addition to balance, this will improve the mining game …
First of all, I would like to express my gratitude to you as a handy, cool modder. Tell me, do you have the opportunity and desire to create a functionality to increase the torque on the power plant shaft? This would be extremely appropriate for the late-g…
Steam reformer - machine that changes any sort of steam into any sort of steam. Either you can go a route where you have to supply energy, or you can just step it down and up logically - meaning, 24 super becomes 48 high or 96 low; 24 high become 12 super …
Yes, yes) the same thing) It was cool to see such a thing from Keranik, but, unfortunately, for obvious reasons, his coolest creation is now not supported and has sunk into oblivion. He implemented this obviously necessary functionality really well. My res…
What would be nice, is a pre-game setting that lets you change some of the capacities of certain things in this mod, to match other mods you are using. In particular the cargo of the new vehicles and the capacity of the mixed fluid pipe.
Something that I would love to see again that I think was apart of CoI:E, was larger balancers with either a 3x3 or a 2x4 configuration to help with larger balancing needs.
Is it in the scope of this mod or would that be a separate one entirely? Making the trains use 100 times the fuel, go much slower and hold 10k items per wagon. The cost of rails also similarly increased. Right now they are not only nearly pointless they al…