Housing Tweaks2·Knights7771 month agoby MoriartyPosted 1 month agoBy any chance, would housing space get a bit of tweak? Like increase their capacity?
Auto-balance for power generators1·rgreat3 months agoby rgreatPosted 3 months agoSimilar to Turbines, but from other side. Would disable generator if not enough torque on shaft. That would manage power plants with unstable steam supply.
Heliport, another modder has one for blimps2·warrenc3 months agoby MoriartyPosted 3 months agoAnother modder ( [++wtmxhyy++](https://coigame.com/Mods/Search?author=wtmxhyy) ) added blimps and a HeliPad for AirShips. Pretty cool mod. Might ease your efforts to work with him on your Heli HQ for the sky crane helicopters. Just a wild thought here. 😀
Another mod just introduced HELECOPTERS.2·warrenc3 months agoby MoriartyPosted 3 months agoAny chance you can add a Flying vehicle HQ, Landing pad maybe? Not sure his helicopters can land so, may be an incompatible idea. Maybe you can work with [++pique++](https://coigame.com/Mods/Search?author=pique) to have them create a landing HQ for aircraf…
Pump system for pipes & liquids.3·rgreat3 months agoby MoriartyPosted 3 months agoThis one is rather complicated, i suppose. Limit amount of range liquids can travel in pipes and add a specialized Pump building, which would consume moderate amounts of electricity. So to transfer liquids for a long distance would not be free. Make basic …
Early Trains1·rgreat3 months agoby rgreatPosted 3 months agoMake basic **Trains** and **Wagons** need **Vehicle Parts I** to build instead of **Vehicle Parts II**. That would make trains much more accessible at early game. Who need glass for a steamers, if you don't need it for **Pickups**?!\ \ A mod to move whole …
drydock1·thebigox85083 months agoby thebigox8508Posted 3 months agois it possible to put in a dry dock to build cargo ships
T4 cargo berth2·Hashishish4 months agoby VladovlakPosted 5 months agoAnother killer feature that Keranik made (again my respect to him) is a cargo pier for 10 and 12 sections and T4 unloading buffers. For Late-game content, this is a big contribution, because towards the end of the game a lot is tied to the import/export of…
Add Tree Harvesters and Planters to the Excavator HQ4·warrenc4 months agoby MoriartyPosted 4 months agoAdd Tree Harvesters and Planters to the Excavator HQ Allowing those to rotate for Maintenance. And maybe change the name to Heavy Equipment HQ. Well, Maybe not on the name. The Haul Trucks would be considered heavy equipment so that might not work. Maybe.
electricity and train4·wolf035 months agoby MoriartyPosted 5 months agoHi\ Do you think you could do something with electricity like type in a number and that’s how much MW you have it would help a lot. Maybe something to change train load capacity.\ Thanks
Increasing the width of a huge excavator2·Hashishish5 months agoby MoriartyPosted 5 months agoIt would be appropriate in my opinion to see a limit for a huge excavator of 5 squares of width, because... it is big. It's strange that a large excavator can drive through the same area as trucks. In addition to balance, this will improve the mining game …
Increasing torque on the power plant shaft2·Hashishish5 months agoby MoriartyPosted 5 months agoFirst of all, I would like to express my gratitude to you as a handy, cool modder. Tell me, do you have the opportunity and desire to create a functionality to increase the torque on the power plant shaft? This would be extremely appropriate for the late-g…
Steam reformer4·xtrasyn5 months agoby MoriartyPosted 5 months agoSteam reformer - machine that changes any sort of steam into any sort of steam. Either you can go a route where you have to supply energy, or you can just step it down and up logically - meaning, 24 super becomes 48 high or 96 low; 24 high become 12 super …
Recipe Creator1·Hashishish5 months agoby HashishishPosted 5 months agoYes, yes) the same thing) It was cool to see such a thing from Keranik, but, unfortunately, for obvious reasons, his coolest creation is now not supported and has sunk into oblivion. He implemented this obviously necessary functionality really well. My res…
Make capacities variable.2·Healy5 months agoby MoriartyPosted 5 months agoWhat would be nice, is a pre-game setting that lets you change some of the capacities of certain things in this mod, to match other mods you are using. In particular the cargo of the new vehicles and the capacity of the mixed fluid pipe.
Bigger Balancers2·CheeseyCaptain5 months agoby MoriartyPosted 5 months agoSomething that I would love to see again that I think was apart of CoI:E, was larger balancers with either a 3x3 or a 2x4 configuration to help with larger balancing needs.
Trains bigger and slower4·Vulkandrache5 months agoby MoriartyPosted 5 months agoIs it in the scope of this mod or would that be a separate one entirely? Making the trains use 100 times the fuel, go much slower and hold 10k items per wagon. The cost of rails also similarly increased. Right now they are not only nearly pointless they al…
Move UI2·Wayno5 months agoby MoriartyPosted 5 months agoPlease allow us to move the Parking HQ UI list. Its in the way where it is. Thanks