It also runs on version 0.8.5. However, since the modder has not been active - as is the case with his other mods, which really incompatible - since the release of 0.8.4, you should look for other mods in the long run. He isn't replying on Discord either.
Posts by SlyPulsar
31 total postsDo you have anywhere a changelog?
By upgrading or moving storage, the override capacity is not preserved.
In this pictures: upper storage is upgrading, lower storage is moving


I don't recall ever setting it up that way. It must be a default setting that amphibious trucks aren't allowed to make warehouse deliveries.
It seems, that you zipping paths included, not as well, as other modder zipping.
In my linux, I can not extract with common file manager tool:


I need to extract it every time fro…
No: On mining tower working, the trucks shipping nowhere, except dumping designations.
If this trucks not assigned to mining tower, they will work like other trucks (montage, demontage), but delivers goods from demontage not towarehouse, instead only to shipyard.
My Amphibious transporters storing only into shipyard or if they have an area where they can put dirt or stone or something else from excavator.
They can get anything from warehouses, but not put it in.
It's possible to modify (increase) the throughput of loading and unloading the storage from the freighter to/from the ship modules?
SlyPulsar wrote:
This works, but needs a lot of calculating. The main intention was, to remove the ore, replace it with somthing useless like stone or dirt.
If I remove the mountain step by step 20-30 layers (not 400 once) then it's better.
This works, but needs a lot of calculating. The main intention was, to remove the ore, replace it with somthing useless like stone or dirt.
You have the function, to fill an marked area. I want remove an area, which is marked as mining area and its not enclosed by an control turm. Workaround can be filling with water an marked area (if negative value), but you dont have waterfill.
For example: there is a mountain, that have 120M gold - I don't need so much, but I want this mountain away....
Your button occours, if I have not activated gameplay++ (https://coigame.com/Mod/9/Gameplay) . Unfortunately, like yours, this mod cannot be removed from an existing save file.
On a new game, I got the option to buy it from the village, after chicken research. But my existing game not and I also do not have this button, although I've already chicken.
No, this button is not exist:

I've build 8 dairy farms and 8 cattle farms. Should I've to build only one first?
I also can not fill any cows to my existing game. With Cheat++ Fishes are possible, and all byproducts, but now cows or cattle.Playing with V2.0 .

Although it's deactivated and in paused it's hidden, after resume game, overlay appears:
Pause and activated:

Pause and deactivated:

Running and deactivted:

RusAst wrote:
SlyPulsar wrote:
RusAst wrote:
Спасибо за совет. Пока установил другой мод. Если что обязательно попробую вашу подсказку.
Когда я отключаю мод, все размеры хранилищ возвращаются к значениям по умолчанию. Если вы начнете сохранение с включенным другим модом, сохранят ли все хранилища свою полную вместимость?
Я отключил этот мод, …
RusAst wrote:
Спасибо за совет. Пока установил другой мод. Если что обязательно попробую вашу подсказку.
Когда я отключаю мод, все размеры хранилищ возвращаются к значениям по умолчанию. Если вы начнете сохранение с включенным другим модом, сохранят ли все хранилища свою полную вместимость?
Yes, 1.0.2 is compatible. I had overlooked the newer version and was still working with 1.0.1. Sorry for the inconvenience.