Smart Flare Mod

v1.0.4
by KleineEule93 (KleineEule)

Automatische Steuerung der Gasfackeln basierend auf dem Füllstand nahegelegener Speicher.

Stable 5 days ago CoI-Keep No source
Source code
No source provided
Website
https://discord.com/channels/803508556325584926/1537976498563059752
Tags
Tweaks Production Power UI

Smart Flare Mod expands the familiar storage control system beyond the Gas Flare and now also supports small and large Smokestacks as well as both Incinerators.

Select a compatible storage within range and define minimum and maximum fill thresholds to control when the connected building should operate.

The building starts when the selected storage reaches or exceeds the maximum threshold and pauses again when the storage level falls below the minimum threshold. This allows you to automatically dispose of excess materials only when storage levels become too high.

For Gas Flares and Smokestacks, the mod checks compatible fluid or gas storages and verifies whether the selected storage is connected through the appropriate pipe network.

Both Incinerators can also use suitable loose and unit storages. When a storage is selected, only the product stored there is allowed to be burned. If the selected product is unavailable, the Incinerator waits instead of switching to another stored material. Any batch already in progress is allowed to finish, and required support inputs such as water or fuel gases remain available.

If no storage is selected, all assigned recipes continue to operate normally.

Storage highlighting:
To make it easier to identify the correct storage, hover over an entry in the storage list. The corresponding storage will pulse directly in the game world.

  • A green pulse indicates that the storage is correctly connected to the selected building.
  • A red pulse indicates that the storage is not connected correctly.

This makes it much easier to identify and configure the correct storage, especially in larger and more complex factory layouts.

The mod also improves storage, connection and recipe information and includes better detection of pipe and conveyor connections, including routes through balancers.

Screenshot 2026-08-16 233832.png
Screenshot 2026-08-16 233728.png

Screenshot 2026-09-04 201622.pngScreenshot 2026-09-04 202003.png

Small Smart Flare Mod update announcement 🙂

Aug 16, 2026

Since several people have asked for it, I'm planning to expand the Smart Flare UI to supportIncinerators and Smokestacks as well.

I'll be returning from vacation on Friday evening, so I'll need a little time to implement and test everything properly. If everything goes well, I'm aiming to have the update ready by Friday, September 4. 😊

Thanks for the suggestions and feedback! ❤️

# 📢 Version 1.0.2 Coming Soon!

Aug 04, 2026

Version 1.0.2 will be released on Wednesday, August 5th at 12:00 PM (CEST / UTC+2).

What's New?

  • 🌍 Full localization for all 21 Captain of Industry languages.
  • 🎛️ Improved UI and a redesigned dual-handle threshold slider.
  • 📋 Copy & Paste support for Smart Flare settings and Blueprints.
  • 📍 Storage list is now sorted by distance.
  • 🐞 Various UI improvements and bug fixes.

Thank you for all your feedback and support! ❤️

📢 Version 1.0.1 – UI Improvements Coming Sunday

Aug 01, 2026

📢 Upcoming Update – Version 1.0.1

Version 1.0.1 is ready! 🎉

Unfortunately, I'm not at home right now, so I can't upload it yet. The update is planned for Sunday evening.

This update mainly improves the UI layout and overall appearance.

Thank you for your patience! 😊

Smart Flare Mod – geplante Verbesserungen

Jul 31, 2026

Smart Flare Mod befindet sich noch in Entwicklung. Das Grundsystem funktioniert bereits, wird aber weiter verbessert.

Geplant ist eine optische Überarbeitung des Speicher-Modus, damit sich das Panel besser in das originale Captain-of-Industry-Interface einfügt. Dazu gehören ein klareres Layout, bessere Abstände, passendere Schaltflächen und eine übersichtlichere Speicher-Auswahl.

Außerdem soll die Mod die Übernahme von Einstellungen unterstützen: Mit dem Werkzeug zum Kopieren von Maschineneinstellungen sollen Minimum, Maximum und der gewählte Speicher von einer Gasfackel auf andere Gasfackeln übertragen werden können.

Weitere Verbesserungen und Fehlerkorrekturen folgen während der Entwicklung.

v1.0.4

Latest
Game version
0.6.0 - 0.8.7a
Released
Sep 04, 2026
File size
1.6 MB
License
CoI-Keep
Save-game: Add · Remove
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Smart Flare Mod – Changelog

Version 1.0.4 | 2026-09-04
- Translations now live in the translations folder and can be edited without rebuilding the mod.
- The familiar flare controls are now available for small and large smokestacks and both incinerators.
- Choose a suitable storage and set the fill levels at which the building should start or pause.
- New gas and steam buffer with room for 200 units. It stores exhaust, oxygen, nitrogen, carbon dioxide or one of the four steam grades.
- The new buffer has its own build-menu icon with steam and exhaust symbols.
- Both incinerators support suitable loose and unit storages, including meat trimmings and chicken carcasses.
- With a storage selected, only its product is burned. If it is unavailable, the building waits. Required water and fuel gases remain allowed. A batch already in progress may finish.
- Other suitable storages remain visible in the list and can still be selected. A matching recipe must be assigned before burning.
- Without a storage selected, all assigned recipes remain allowed.
- Improved pipe and conveyor connection detection, including routes through balancers.
- Improved storage, connection and recipe information.

Important: Saves containing the new gas and steam buffer still require this mod.

Version 1.0.3 | 2026-08-16
- Hover over a storage in the list to highlight it in the world with a pulsing outline.
- Green means a suitable pipe connection; red means no connection.
- Selecting a storage briefly highlights it in green.

Version 1.0.2 | 2026-08-05
- Clearer controls for storage selection, connection status and fill levels.
- Easier-to-read product, distance and storage-size information.
- Nearby storages appear first in the list.
- Improved sliders, labels and help text.
- Flare controls follow the language selected in the game.
- Storage selection and fill-level settings can be copied using the game's normal copy tools and blueprints.
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