by Kayser
Designate mine deposits, plan accessways, inspect ore composition, excavate debris, and prepare farmland.
by Moriarty (Mori)
Dozens of quality-of-life options — draggable HUD, free camera, unlimited zoom, resource labels, vehicle scaling, mass vehicle actions, and more
Push game speed well beyond vanilla limits with configurable keybinds and an on-screen multiplier display, and more
Fine-tune production speed for every machine, belt and pipe individually — with a manager for sorting, renaming, comments, mass-boost, copy-boost, and more
A height filter for belts and pipes by layer with PgUp/PgDn keybinds, plus a Vehicle Mover drag-select tool for relocating vehicles on the map, and more
by Nimb
Disables terrain support checks for retaining walls so they can be placed on any terrain and never collapse from terrain changes.
Dynamically change the capacity of any storage building from its inspector UI.
by aneverse
Keeps island groundwater deposits at full capacity.
Disables pillar requirements for elevated pipes, belts, balancers, lifts, sorters and connectors, lifts placement height caps, and allows free pillar removal.
by mrx
Scales truck and excavator bucket capacities via configurable multipliers. Works with existing saves.
by DeznekCZ
Adds additional options to control machines by custom specified conditions in Controllers. Contains also programable displays and lights
by Luminiel
Expands the game's logistics and infrastructure with new cargo docks, drydocks, Tier 4 conveyors, additional balancers, and dark concrete tiles.
Adds a Mod keybinds tab to the Settings window that lists hotkeys from every mod built on this framework, each in its own sub-tab, and more
Configurable shaft load limit and vanilla flywheel storage capacity.
by ComplexUnit
Allows to tweak some of the storage properties and allow additional item types.
Allows to tweak some of the space station properties.
Allows to tweak some of the vehicles properties.
by Cpt. Jocker (JoCKeL-IL)
Flare doesn't require workers, Organic Fertilizer research is not locked (or requires wheat)
by iserik
Plan smarter farms by optimizing food production, crop rotations, and land use.