Tweaks++

Tweaks++ v1.1.6

by Moriarty (Mori)

Dozens of quality-of-life options — draggable HUD, free camera, unlimited zoom, resource labels, vehicle scaling, mass vehicle actions, and more

Stable 3 days ago CoI-Open No source
Game versions: 0.8.2 – 0.8.5
Save-game: Add Remove
84%
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Tweaks++ is a collection of quality-of-life improvements covering camera, HUD, vehicles, visuals, performance and gameplay. Everything is optional and toggled from the Tweaks++ settings window.

HUD & Camera — Drag and reposition any HUD element with Ctrl+click; lock layouts to prevent accidental moves — Scale individual HUD elements with per-piece % sliders; settings saved per save — Toggle visibility of individual HUD panels. — Free Camera: move the camera through buildings and terrain with no collision — Ground Clipping: fly the camera below the terrain surface — Truly Unlimited Zoom: remove the vanilla zoom cap entirely — Sound range extension for vehicles and machines at high zoom levels

Vehicles & Bridges — Bridge Scaling: Truss bridges and Cable bridges support huge vehicles — Center Driving for large vehicles to prevent clipping on bridges and cables — Vehicle Scaling modes: Instant Scale or Gradual Scale — Auto-recover Stuck Vehicles: automatically unstick vehicles that get caught in terrain — Mass Vehicle Actions tab: Scrap, Replace or Order New vehicles across all depots at once — Allow Steam in fluid tanks and tanker trucks.

Visuals & Performance — Fog toggles: Disable Fog or reduce to 50% Less Fog — Disable Clouds — Disable Shadows with quality options (Medium/High) and adjustable draw distance — Disable Building Smoke, steam and fire particles — Disable Vehicle Dust particles

Gameplay — Unlimited Designations: dig, dump, forestry, demolish drag and upgrade drag area — Auto Quick Remove on Demolish: stored products are automatically recovered when you demolish a storage — Auto Ship Delivery: automated world map repair and upgrade orders — Upgrade Manager window: repair mines and rigs, upgrade settlements, all from one place — Classic Recipe Display: shows real input/output quantities and 60-second rates in recipe windows — Double Storage & Transport Throughput: 2x storage capacity, 4x sorter throughput, 45% boost for lifts, balancers and connectors — Allow Steam transport in fluid pipes and trucks

Exploration & Labels — Resource Depth Labels: floating label panels above every ore cluster on the map showing a vertical bar per ore type — bar height represents the elevation range of the deposit, with the ore icon, max surface height and max depth displayed. Size, position and transparency are adjustable. — Mining Tower Labels: persistent labels above the selected mining tower and its designation area with size and height sliders — Battle Score on World Map: shows your fleet's live Battle Score in the ship panel

...and much more.

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This mod has no dependencies.

No other mods depend on this mod yet.

See forum to post and let me know stuff!

May 03, 2026

Please post bugs, ideas, problems, improvements and so on on forum tab i will keep a look for it. Also please post in right category!

v1.1.6

Latest
Game version 0.8.2 - 0.8.5
Released Jun 12, 2026
File size 2 MB
License CoI-Open
Save-game: Add Remove
Changelog
v1.1.6 | 2026-06-10
* New Vehicles-tab toggle "Dump to Shipyard" — when you don't use a Truck HQ, trucks that get stuck holding cargo with nowhere to offload now drive to the Shipyard,
dump their load there, and free themselves for new jobs instead of sitting idle. Automatically greyed out while a Truck HQ is built, since the Truck HQ already does this.
(thanks Kayser for the great suggestion)
* New toggles "Pinned products sorted high/low" and "low/high" (Modifications → General) — automatically keeps the pinned products list sorted by stored amount in whichever direction you pick. (thanks Accobys for the great idea)

v1.1.6 | 2026-06-10

v1.1.6 | 2026-06-10
* New Vehicles-tab toggle "Dump to Shipyard" — when you don't use a Truck HQ, trucks that get stuck holding cargo with nowhere to offload now drive to the Shipyard,
dump their load there, and free themselves for new jobs instead of sitting idle. Automatically greyed out while a Truck HQ is built, since the Truck HQ already does this.
(thanks Kayser for the great suggestion)
* New toggles "Pinned products sorted high/low" and "low/high" (Modifications → General) — automatically keeps the pinned products list sorted by stored amount in whichever direction you pick. (thanks Accobys for the great idea)

v1.1.5 | 2026-06-08

v1.1.5 | 2026-06-08
* SirColibris wanted to fire the Aggressive Salesman, so a new "Fire Aggressive Salesman" checkmark has been added in Mining Tower Labels so you all can fire him too. Removes the custom label image back to vanilla, while size, zoom, line and color settings can still be made.
* Fixed so the Networks HUD from the Programmable Networks mod can be moved alone and not get linked to the Ships HUD. (thanks Hashishish for the report)

v1.1.4 | 2026-06-06

v1.1.4 | 2026-06-06
* Resource Depth Labels — major performance rework: opens instantly with no more lag or freezing on large maps, stays accurate, and updates live as you mine.
* New Vehicles-tab toggle "Offload cargo to Shipyard at Truck HQ" — turn it off if you don't want trucks dumping leftover cargo to the Shipyard when they park in a Truck HQ. On by default; requires Gameplay++.
* Brought back the background plate behind the alert/notification HUD — it now moves and scales together with Alert/notifications HUD. Thanks to Hashishish for the reminder to add it back.
* Added a pin button to the windows — pin them to keep them open (thanks Malibu2 for the suggestion).
* Added missing translations for multiple languages (thanks kukularra for reporting the missing strings).
* Added more missing translations across all languages.
* Updated Ukrainian translation — huge thanks to SirColibris for the proofreading and corrections.

v1.1.3 | 2026-05-31

v1.1.3 | 2026-05-31
* Fixed mining tower salseman being less agressive to get mining tower sold xD. fixes on top of the pause and settings menus on 0.8.4. Thanks to НочнаяФурия makeing me see the problem!

v1.1.2 | 2026-05-25

v1.1.2 | 2026-05-25
* Mining Tower Labels — now integrates with the new vanilla 0.8.5 tower label. 5 sliders for size, height, connector width, and zoom shrink / zoom height when zoomed out.
On 0.8.4 it falls back to the old standalone label style.
* Fixed Unlimited Tower Area not working on experimental — corner and side dragging beyond the normal limit works again.
* Fixed Allow Steam toggle — steam products now appear again in fluid storage on 0.8.5.
* New "Mining Connector Line Color" dropdown — pick the dashed line color from 7 diffrent colors. 0.8.5 only; greyed out on 0.8.4.
* If there is anything you don't feel is right in Ukrainian language and wan't something changed/added contact SirColibris on Discord in COI server.
* New "Storage KE/KF Labels" section in Overlays with a "KE/KF Icon Size" slider. For the floating Keep Full / Keep Empty icons (requires Cheat++).

v1.1.1 | 2026-05-23

v1.1.1 | 2026-05-23
* Unlimited Tower Area — now works on both older game versions and 0.8.5, supporting both corner dragging and side-midpoint dragging, for forestry AND mining towers.
* Added Simplified Chinese translation. The mod now supports 8 languages.
* Updated Ukrainian translation with proofreader refinements.

v1.1.0 | 2026-05-22

v1.1.0 | 2026-05-22
* Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
* Updated the mod thumbnail.
* Fixed translation errors.
* Added missing translations and corrected Russian/German text so the UI reads correctly.
* Fixed F11 photo mode now it hides all HUD elements. Thanks to PrimeDew for the report.

v1.0.9 | 2026-05-15

v1.0.9 | 2026-05-15
* Fixed the show/hide toggle for Parking HQ overlay (thanks tsdfab for the report)

v1.0.8 | 2026-05-15

v1.0.8 | 2026-05-15
* Huge UI redesign for much better navigation across all settings and tabs.

v1.0.7 | 2026-05-13

v1.0.7 | 2026-05-13
* Removed the old auto belt/pipe placement system, replaced by the new Bridge
Port Host in Gameplay++.

v1.0.6 | 2026-05-11

v1.0.6 | 2026-05-11
* New "Farm Alerts" section in Gameplay tab — three toggles to (1) show the
per-farm 'inventory full' bell even when the farm is empty, (2) globally
silence farm 'inventory full' alerts, and (3) globally silence farm
'drying out' & 'crops lost' alerts. Thanks to ComplexUnit for the great suggestion.

v1.0.5 | 2026-05-10

v1.0.5 | 2026-05-10
* Fixed Parking HQ HUD, missing from the Tweaks HUD menu, so you can now toggle and move them again.
* Fixed pinned products undercounting food stored in Markets — totals now show all storage again. (thanks QualquerCoisa for the report)

v1.0.4 | 2026-05-10

v1.0.4 | 2026-05-10
* Updated manifest for latest version.

v1.0.3 | 2026-05-08

v1.0.3 | 2026-05-08
* HUD — HUD elements no longer draw on top on research screen or worldmap.

v1.0.2 | 2026-05-06

v1.0.2 | 2026-05-06
* HUD positions — improved load reliability: positions now apply after the game has fully settled, fixing occasional misplacement on save load. Added a second scan pass at 8 seconds for slow-loading saves. Fixed a locale bug where positions could fail to load on non-English systems.

v1.0.1 | 2026-05-04

v1.0.1 | 2026-05-04
* HUD visibility — Calendar 1 is no longer hideable (hiding it could block opening mod settings buttons)
* Mine trucks wait at ore sorter — optional Skip pure loads: only mixed multi-product loads are sent to the sorter; single-product loads stay at the tower
* Resource Depth Labels — fixed max height and min depth values (now uses correct per-layer terrain data)
* Resource Depth Labels — labels now appear above high res bars from vanilla that would block the label.
* Resource Depth Labels — secondary ore bars no longer show false materials from nearby unrelated deposits
* Resource Depth Labels — each bar now displays its own depth instead of sharing the primary ore's depth
* Resource Depth Labels — updated default values: size 3.8×, height 0, background 62%
* Underground Belt/Pipe — renamed toggle from "Underground Belt" to reflect pipe auto-spawn addition (requires Gameplay++ v1.0.2+)

v1.0.0 | 2026-05-03

v1.0.0 | 2026-05-03
* Auto Quick Remove on Demolish — auto-recover stored products when demolishing a storage
* Underground Belt auto-spawn on cable-stayed bridges (togglable)
* Auto-recover Stuck Vehicles
* Bridge Scaling for large vehicles (Truss 2-lane, Cable 4-lane)
* Vehicle Scaling modes — Instant Scale and Gradual Scale
* Center Driving for big vehicles (fixes bridge/cable clipping)
* Allow Steam in fluid tanks and trucks
* Auto Ship Delivery — automated world map repair/upgrade orders
* Upgrade Manager window — repair mines/rigs and upgrade settlements from one place
* Free Camera (no collision) and Ground Clipping (camera under terrain)
* Truly Unlimited Zoom
* Unlimited Designations — dig, dump, forestry, demolish drag, upgrade drag
* Classic Recipe Display — show real quantities and 60s rates in recipe windows
* Pinned Products 1 Column Only
* Vehicle & Machine sound range extension at low zoom
* Resource Depth Labels — max height (green) and max depth (red) arrows with size/position/transparency controls
* Mining Tower Labels — pin labels above the selected mining tower and its designation area with size/height sliders
* Battle Score on World Map — shows fleet Battle Score live in the ship panel on the world map
* Fog toggles — Disable Fog or 50% Less Fog
* Disable Clouds
* Disable Shadows + shadow quality options (Medium/High) + custom distance
* Disable Building Smoke / steam / fire particles
* Disable Vehicle Dust particles
* Draggable HUD and scaling — Ctrl+click to move HUD, lock layouts, reset; per-piece % sliders; mod HUD that hooks in can share the same saved placement and scale
* HUD visibility — toggles for Calendar, Stats, Electricity, Unity/Pop, Computing, Ships, Pinned Products, Shortcuts, Notifications, Research, Alerts, Goals, Messages
* Mass Vehicle Actions — Scrap, Replace, Order New across all depots from one tab
* Double Storage & Transport Throughput — 2x storage, 4x sorters, 45% for lifts/balancers/connectors
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