by Moriarty (Mori)
Creative tools for full island control — instant build, no fuel or food costs, magic wand, spawner, shipyard tab, research shortcuts, and more
by Kayser
Designate mine deposits, plan accessways, inspect ore composition, excavate debris, and prepare farmland.
A HUD manager to adjust storage capacity across all buildings at once or individually, filtered by type, with search and apply controls, and more
Dozens of quality-of-life options — draggable HUD, free camera, unlimited zoom, resource labels, vehicle scaling, mass vehicle actions, and more
Push game speed well beyond vanilla limits with configurable keybinds and an on-screen multiplier display, and more
Create forestry designations for forestry towers, inspect planting coverage, and enqueue vehicle assignments.
Customize your world map before starting — size, density, resource types, map preview, save/load profiles, and more
A height filter for belts and pipes by layer with PgUp/PgDn keybinds, plus a Vehicle Mover drag-select tool for relocating vehicles on the map, and more
by RinSwift
Automatically dispatches the ship to explore after returning to port.
by Jagg111
Drag-and-drop research queue management built right into the research tree. Reorder, start, or remove queued items without ever clearing your queue and starting over.
by Nimb
Disables terrain support checks for retaining walls so they can be placed on any terrain and never collapse from terrain changes.
by KptKosmit91
Expands the ranges of all percentage based dropdown fields in the difficulty settings.
Dynamically change the capacity of any storage building from its inspector UI.
Disables pillar requirements for elevated pipes, belts, balancers, lifts, sorters and connectors, lifts placement height caps, and allows free pillar removal.
Blueprint authoring and testing tools: update, recycle, undo, stats, Markdown, throughput, cleanup, layout, height filters, and instant build.
by Mavitto
Balancers and TransPORTs
by DeznekCZ
Adds additional options to control machines by custom specified conditions in Controllers. Contains also programable displays and lights
by Luminiel
Expands the game's logistics and infrastructure with new cargo docks, drydocks, Tier 4 conveyors, additional balancers, and dark concrete tiles.
by pique (Player)
Route vanilla pipes below the terrain with earned tier-gated depth, a colour-coded x-ray overlay, rich hover read-outs, and configurable settings.
by Mad_MaN (CarbonAnanas, MaD_MaN)
Restores quick build for Oil Pump, Groundwater Pump, Rainwater Harvester, Vehicle Garages, Shipyard, Bridges