WorldGen++

WorldGen++ v1.0.5

by Moriarty (Mori)

Customize your world map before starting — size, density, resource types, difficulty presets, map preview, save/load profiles, and more

Beta 4 days ago CoI-Open No source
Game versions: 0.8.2 – 0.8.5
Save-game: Add Remove
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WorldGen++ adds a dedicated tab to the New Game window, giving you full control over the map before you start.

World Layout — Set world size and total location count — Adjust node connection density (Few / Normal / Many) — Control counts for mines, rigs, cargo wrecks, treasure nodes, villages and pirates — Set a loot multiplier for resource amounts

POI & Difficulty — Choose the resource type for each location from 16 options or more (Coal, Iron, Copper, Oil, Uranium, Gold and more) — Four difficulty presets: Greedisgood, Normal, Hard, Please Hurt Me

Preview & Profiles — Preview the generated map before committing (spoiler toggle available) — Save and load up to 3 named setting profiles to reuse your favourite setups

Extras — Optional starting Shipyard capacity when used alongside Cheat++

...and much more.

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This mod has no dependencies.

No other mods depend on this mod yet.

Sneak Peak on future update for WorldGen

May 09, 2026

A little sneak peak on big project for worldgen coming in future. So far most a working great but a lot to be added in and fixed to be ready for a release. 😁 See video over here https://discord.com/channels/803508556325584926/1481370238112239616/1502812012801949856

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See forum to post and let me know stuff! BETA!

May 03, 2026

Please post bugs, ideas, problems, improvements and so on on forum tab i will keep a look for it. Also please post in right category! BETA!

v1.0.5

Latest
Game version 0.8.2 - 0.8.5
Released May 30, 2026
File size 1.4 MB
License CoI-Open
Save-game: Add Remove
Changelog
v1.0.5 | 2026-05-29
* Hopefully i fixed world generation sometimes missing the tech — Tested a lot and evry run gave everything.
* Change how world generation now works and adds the extra nodes over vanilla ones and not being skipped. Thanks to General Zod reporting on it.
* Now all nodes are able to be reached with all ship upgrades.
* Chicken trade fixed from muliple villages.
* Slider for villages have been removed for now, since it duplicates and was reason for chicken problem.
* THIS IS STILL UNDER TESTING AND SOME THINGS WITH SOME SETTINGS MIGHT NOT WORK. IT TAKES A LOT OF TIME TO TEST THESE THINGS, SINCE YOU HAVE TO RUN A
NEW GAME EVERY TIME WITH NEW SETTINGS AND TEST IT FULLY AND EXPLORE WHOLE MAP.

v1.0.5 | 2026-05-29

v1.0.5 | 2026-05-29
* Hopefully i fixed world generation sometimes missing the tech — Tested a lot and evry run gave everything.
* Change how world generation now works and adds the extra nodes over vanilla ones and not being skipped. Thanks to General Zod reporting on it.
* Now all nodes are able to be reached with all ship upgrades.
* Chicken trade fixed from muliple villages.
* Slider for villages have been removed for now, since it duplicates and was reason for chicken problem.
* THIS IS STILL UNDER TESTING AND SOME THINGS WITH SOME SETTINGS MIGHT NOT WORK. IT TAKES A LOT OF TIME TO TEST THESE THINGS, SINCE YOU HAVE TO RUN A
NEW GAME EVERY TIME WITH NEW SETTINGS AND TEST IT FULLY AND EXPLORE WHOLE MAP.

v1.0.4 | 2026-05-23

v1.0.4 | 2026-05-23
* Added Simplified Chinese translation. The mod now supports 8 languages.
* Updated Ukrainian translation with proofreader refinements.
* If there is anything you don't feel is right in Ukrainian language and wan't something changed/added contact SirColibris on Discord in COI server.

v1.0.3 | 2026-05-22

v1.0.3 | 2026-05-22
* World generation has been completely rebuilt from the ground up. This should fix many of the old generation bugs, but it needs testing — please report any issues or feedback.
* Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
* Updated the mod thumbnail.
* Removed the Node Connections setting and adjusted the Min/Max range for pirates. This is a deliberate choice to keep the new version as stable as possible — these may change again in the future once the older WorldGen bugs are fixed in this version.
* Fixed settings panel showing an error on fresh installs — mod config window now opens correctly.

v1.0.2 | 2026-05-08

v1.0.2 | 2026-05-08
* Cargo Ship Wrecks slider now always allows up to 6, regardless of world size settings.
* Radar 2 and Corn Seeds are now guaranteed to spawn on the map (added safeguards so low pirate counts can't lock them out) this might still
fail since so many diffrent settings in worldgen can be made (please let me know if it still fails).
* All sliders are now always visible — removed the "unlock by adjusting World Size / Max Nodes" since it coused problems when
going to low on settings for nodes and worldsize and was just confusing.

v1.0.1 | 2026-05-04

v1.0.1 | 2026-05-04
* Fixed Mines & Rigs slider background being invisible in the settings panel

v1.0.0 | 2026-05-03

v1.0.0 | 2026-05-03
* Fixed entity budget clamping that could crash on very low node counts (Treasure Nodes, Villages, Cargo Ship Wrecks)
* Toggle custom world generation in the New Game menu
* Adjustable world size and total location count
* Node connection density (Few / Normal / Many)
* Count sliders for mines & rigs, cargo ship wrecks, treasure nodes, villages, pirates
* Loot multiplier for resource amounts
* Per-location POI type selection (16 types — Coal, Iron, Copper, Bauxite, Uranium, Oil, Water, Gold, etc.)
* Difficulty presets — Greedisgood, Normal, Hard, Please Hurt Me
* Map preview before starting (spoiler-toggleable)
* Auto-scaled ship fuel range based on world size
* Save / Load Profiles — 3 named slots to store and recall full setting presets
* Optional starting Shipyard capacity (requires Cheat++ enabled for the save)
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