Utilities++

Utilities++ v1.0.9

by Moriarty (Mori)

A height filter for belts and pipes by layer with PgUp/PgDn keybinds, plus a Vehicle Mover drag-select tool for relocating vehicles on the map, and more

Stable 4 days ago CoI-Open No source
Game versions: 0.8.2 – 0.8.5
Save-game: Add Remove
78%
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Utilities++ adds 6 quality-of-life tools for managing large factories.

Belt & Pipe Height Filter Hide conveyor and pipe infrastructure by level (0–9), including pillars. Toggle individual levels on or off, or use Show All / Hide All to quickly clear the view. PgUp and PgDn cycle through layers without needing to open the window. Useful when you need to work underneath a dense belt/pipe network without the clutter. Compatible with the Pillar Spacing & Height mod up to 9 layers. Highly recommend getting it great mod! Get it here

Blueprint Tools — when enabled, placing and demolishing complete instantly even while the game is paused, so you can edit a blueprint in a fully frozen world without belts/trucks moving items mid-edit. Drag Upgrade / Drag Downgrade buttons. Drag a box to instantly upgrade or downgrade everything inside one tier, free. Live highlights show what's selected. Esc to exit.

Efficiency tab — togglable overlay shows live machine efficiency, color-coded green/yellow/red. Sliders for text size, background size and transparency.

Surplus Power tab Global 3-state overrides (Default / Surplus ON / Surplus OFF)
for surplus-power consumption when placing blueprints or pasting copies.
Ctrl+S cycles modes with a center-screen popup. Setting persists across saves.

Windows — remembers where you drag building windows so the position
survives a save reload. Saved per save game. Includes a
"Clear all saved positions" button.

Vehicle Mover A drag-select tool for moving multiple vehicles at once. Pick a vehicle type from the list, drag a rectangle over the map to select all vehicles of that type in the area, then click a destination to send them all there. Supports filtering by specific vehicle type or selecting all at once.

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This mod has no dependencies.

No other mods depend on this mod yet.

No announcements yet.

v1.0.9

Latest
Game version 0.8.2 - 0.8.5
Released May 30, 2026
File size 1.4 MB
License CoI-Open
Save-game: Add Remove
Changelog
v1.0.9 | 2026-05-29
* Blueprint Tools — new "Belt/Pipe Cleanup" button. Drag a box to delete disconnected belt/pipe leftovers in big build both for users
but the tool is mainly to help BP builders, to clean up leftovers or dead belt/pipes. Thanks for the great suggestion Kayser.

v1.0.9 | 2026-05-29

v1.0.9 | 2026-05-29
* Blueprint Tools — new "Belt/Pipe Cleanup" button. Drag a box to delete disconnected belt/pipe leftovers in big build both for users
but the tool is mainly to help BP builders, to clean up leftovers or dead belt/pipes. Thanks for the great suggestion Kayser.

v1.0.8 | 2026-05-23

v1.0.8 | 2026-05-23
* New "Blueprint Tools" tab — when enabled, placing and demolishing complete instantly even while the game is paused, so you can edit a blueprint in a fully frozen world without belts/trucks moving items mid-edit.
Force-disables Cheat++ Instant Build (this replaces it). Thanks to Kayser for the great suggestion.
* Blueprint Tools — new "Drag Upgrade" / "Drag Downgrade" buttons. Drag a box to instantly upgrade or downgrade everything inside one tier, free. Live highlights show what's selected. Esc to exit.
* Hide tab — fixed a rare bug where entities could become un-deconstructable after loading a different save, even though they still appeared visible. (thanks Kayser for the report)
* Added Simplified Chinese translation. The mod now supports 8 languages.
* If there is anything you don't feel is right in Ukrainian language and wan't something changed/added contact SirColibris on Discord in COI server.
* Updated Ukrainian translation with proofreader refinements.

v1.0.7 | 2026-05-22

v1.0.7 | 2026-05-22
* Added Spanish, Portuguese, Ukrainian and Italian translations. The mod now supports 7 languages in total: English, German, Russian, Spanish, Portuguese, Ukrainian and Italian.
* Updated the mod thumbnail.
* Efficiency tab — new settings to set a custom color for each machine state
(no input, output full, no power, broken, paused, running). Saved per game, with reset to default.(thanks Serjevski for the suggestion)
* Efficiency overlay — item machines now show real data instead of 100% or NO IN: under-fed machines read their true %,
and NO IN only appears after 10s with no input. (thanks Serjevski for the suggestion)
* Efficiency overlay — toggle it on/off instantly with Ctrl+E, with an on-screen confirmation (like Ctrl+S for Surplus Power).
* Fixed a rare translation error in the Utilities++ window.
* Hide tab — new column with toggles to hide Housing & Services, all trees, and all office buildings. Per-save.

v1.0.6 | 2026-05-15

v1.0.6 | 2026-05-15
* Efficiency labels — fixed mirrored/inverted text when a machine is flipped during copy or placement. Labels now read correctly regardless of building orientation. (thanks Zurrke for the report)
* Efficiency labels — fixed freshly placed or copied machines showing a label with no background, or no label at all, until a save reload. Labels and backgrounds now self-heal within ~1 second of placement.

v1.0.5 | 2026-05-15

v1.0.5 | 2026-05-15
* New Efficiency tab — togglable overlay shows live machine efficiency,
color-coded green/yellow/red. Sliders for text size, background size and transparency.
(thanks neoss for the suggestion)

v1.0.4 | 2026-05-13

v1.0.4 | 2026-05-13
* New "Windows" tab — remembers where you drag building windows so the position
survives a save reload. Saved per save game. Includes a
"Clear all saved positions" button.

v1.0.3 | 2026-05-13

v1.0.3 | 2026-05-13
* Wow this is empty

v1.0.2 | 2026-05-11

v1.0.2 | 2026-05-11
* New "Surplus Power" tab — global 3-state overrides (Default / Surplus ON / Surplus OFF)
for surplus-power consumption when placing blueprints or pasting copies.
Ctrl+S cycles modes with a center-screen popup. Setting persists across saves.
Thanks to ComplexUnit for the great suggestion.
* Window widened so tab labels no longer wrap.

v1.0.1 | 2026-05-10

v1.0.1 | 2026-05-10
* Updated manifest for latest version.

v1.0.0 | 2026-05-03

v1.0.0 | 2026-05-03
* Belt/pipe height filter — toggle visibility per level (0-9) including pillars
* Show All / Hide All buttons
* PgUp / PgDn keybinds to cycle layers without opening the window
* Support for the Pillar Spacing & Height mod
* Vehicle Mover tool — select vehicle type, drag-select on map, click destination to move
* Vehicle type filter (All or specific)
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