Storage Capacity Override

Storage Capacity Override v1.2.1

by Nimb

Dynamically change the capacity of any storage building from its inspector UI.

Stable 15 days ago The Unlicense Source code
Game versions: 0.8.3 – 0.8.4b
Save-game: Add Remove
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Adds capacity override controls to every storage building inspector (unit, fluid, and loose). Click any storage to see +/- buttons and a custom capacity input. Changes persist across saves.

This mod adds a few simple UI buttons to change the capacity of storages on the fly at runtime. The values are saved on the modfolder in a .json with the name of the Game, so that it's unique per game (beware that multiple saves of the same Game will overwrite each other - that's by design).

This mod has no dependencies.

No other mods depend on this mod yet.

No announcements yet.

v1.2.1

Latest
Game version 0.8.3 - 0.8.4b
Released May 19, 2026
File size 148.4 KB
License The Unlicense
Save-game: Add Remove

Changelog - v1.2.1

Changelog - v1.2.1

New Features

* Fluid unlock on train stations: the fluids unlocked by v1.2.0 now also appear
in the fluid train station module's product picker. Exhaust, Steam (super /
high / low / depleted), Core Fuel, Core Fuel (spent), Blanket Fuel, Blanket
Fuel (enriched), and Chilled Water can now be loaded and unloaded at fluid
train stations. Mod-added fluids that follow the same vanilla "cannotBeStored"
flag are picked up automatically.

Fixes

* Capacity is now preserved when a storage is moved or upgraded. Previously
the game's replace logic reset every storage's buffer back to its prototype
default whenever the building was relocated or its tier changed, wiping the
override. The mod now re-applies the saved value immediately after the
game's replace pass, so capacity survives both moves and tier upgrades.
Applies to unit, loose, fluid, and radioactive waste storages.

Notes

* No changes were needed for fluid wagons or train schedule filters — the
wagon picker already gates on a property that flips automatically when a
fluid is unlocked, so as long as Storage Capacity Override is installed the
entire fluid-train chain (wagon filter, schedule load/unload filters, depart
conditions) accepts the unlocked fluids.
* Locomotive refuel stations are intentionally unchanged: their allowed-fuel
list is curated explicitly at registration, so exhaust will not appear as a
locomotive fuel option.
* The move/upgrade fix re-applies the absolute capacity value (e.g. an
override of 50,000 stays at 50,000 after an upgrade), not a multiplier of
the new tier's default. If you want to scale up after upgrading, just adjust
the value in the inspector as usual.

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Changelog - v1.2.0

New Features

* Fluid unlock: vanilla fluids previously flagged "cannot be stored" can now be
selected in any Fluid Storage. This covers Steam (super / high / low /
depleted), Exhaust, Core Fuel, Core Fuel (spent), Blanket Fuel, Blanket Fuel
(enriched), and Chilled Water. Mod-added fluids that use the same vanilla
"cannotBeStored" flag are also unlocked automatically.

Fixes

* Gameplay++ Warehouse compatibility: the Warehouse now correctly displays all
4 product slots and the per-port mapping panel when Storage Capacity
Override is installed. Previously the extra panels were silently dropped.
* Gameplay++ Parking HQ compatibility: the Parking HQ now correctly displays
its full dashboard (parked count, allowed slider, truck types, fuel storage,
CP slots, zone priority) when Storage Capacity Override is installed.
Previously it fell back to a generic storage UI.

Notes

* The above two fixes apply to any future mod that uses Harmony postfixes on
the game's StorageInspector constructor, not just Gameplay++.

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Changelog - v1.1.1

Improvements

* The mod now also works for the "Radioactive Waste Storage" building.

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Changelog - v1.1.0

New Features

* Direct capacity input: a text field on the storage inspector lets you type
in the exact capacity you want instead of using only the +/- buttons.

Improvements

* Revised the mod's Initialize method for cleaner startup and more reliable
patching.

Fixes

* Corrected manifest.json version fields to use the proper min_game_version /
max_verified_game_version schema.
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