Grid Battery
v1.0.0Three upgradeable electrical storage buildings with priorities and surplus controls.
- Source code
- https://github.com/LordXaosa/COI-GridBattery
- Tags
- Content Quality of Life Power
Grid Battery
Three upgradeable industrial batteries for Captain of Industry with separate charging and discharging priorities, surplus-power modes, and persistent electrical energy storage.

Features
- Three tiers: lead-acid, Li-ion, and advanced solid-state storage.
- 100 / 400 / 1,600 MWs capacity.
- 250 kW / 1 MW / 4 MW charging power.
- 1 / 4 / 12 MW discharging power.
- 80% / 90% / 94% charging efficiency.
- Independent consumption and generation priorities.
- Support for
Use surplus power onlyandAllow surplus power. - Localized charging, discharging, and waiting status.
- Maintenance I for T1 and Maintenance II for T2/T3, with a small idle baseline.
- In-place T1 → T2 → T3 upgrades that preserve settings and stored energy.
- Tier research plus unlimited +2% capacity and +2% power research.
- Dynamic research placement that accounts for nodes added by other mods.
- Dedicated optimized models, LODs, PBR textures, and icons.
- No workers required. Every tier occupies 5x4 tiles.
Construction costs
- T1: 40 Construction Parts II, 10 Electronics, 10 Steel.
- T2: 60 Construction Parts III, 20 Electronics II, 20 Steel.
- T3: 80 Construction Parts IV, 30 Electronics III, 40 Glass.
Installation
Extract the archive so the resulting folder is:
%APPDATA%\Captain of Industry\Mods\GridBattery
Enable Grid Battery when creating or loading a game. Back up important saves first. The mod may be added to an existing save, but must not be removed after battery entities have been saved.
Compatibility
Mod version: 1.0.0. Tested with Captain of Industry 0.8.7 and game API assemblies 0.8.7.0. Compatibility with later game updates is not guaranteed.
License and author
Author: LordXaosa. Source code is MIT licensed. Original models, textures, icons, and images are CC BY 4.0 with attribution.
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No changelog available for this mod.
This mod has no dependencies.
No other mods depend on this mod yet.