Vehicle Parking Spots

v0.9.0
by Sirael

Placeable parking areas that send idle vehicles to a free compatible bay.

Beta 7 days ago CoI-Open No source
Source code
No source provided
Websites
https://buymeacoffee.com/sirael https://www.twitch.tv/sirael_nds
Tags
Quality of Life Graphics Decorations Vehicles Transports

ChatGPT Image 1. 9. 2026 19_59_58.png

πŸ’– !!! WARNING - alway backup your save - this is beta !!! πŸ’–

It's safe, but I'd rather warn you... 😜

Vehicle Parking Spots

πŸ‘½ I know there is already a mod for parking here, but I made my own solution. πŸ‘½

Tired of idle trucks and machinery stopping wherever they happen to finish their last job?

Vehicle Parking Spots adds dedicated parking areas for your vehicle fleet.

Compatible idle vehicles can automatically navigate to an available parking spot using Captain of Industry's native vehicle navigation. When a real job becomes available, the job always takes priority and the vehicle leaves parking normally.

Five parking categories

  • Light Vehicles β€” 3 Γ— 5
  • Trucks β€” 4 Γ— 6
  • Large Trucks β€” 5 Γ— 8
  • Excavators β€” 5 Γ— 7
  • Heavy Machinery β€” 6 Γ— 9

Parking areas are non-blocking logical entities. They do not create a physical floor or obstacle and have no construction cost, power demand, or production requirements.

The visible parking marker uses small traffic cones and an exit-direction indicator.

Parking modes

Each parking spot can be configured for:

  • public parking
  • its corresponding vehicle-size category
  • one specifically selected vehicle

A selected vehicle remains fully available to the normal Captain of Industry job system. Parking does not replace or interfere with its normal operational assignment.

After the configured idle grace period, a compatible idle vehicle is sent to the nearest available parking space. It navigates to the center of the bay, aligns with the configured exit direction, and remains there until needed again.

image.png

Parking reservations, occupancy, access mode, and vehicle preferences are stored in the save.

Additional features

  • Automatic parking of idle compatible vehicles
  • Native Captain of Industry vehicle navigation
  • Five dedicated parking sizes
  • Public and category-restricted parking
  • Individual vehicle selection from the map
  • Parking reservation and occupancy management
  • Exit-direction alignment
  • Parking status indicators
  • Vehicle assignment information in the inspector
  • Reduced maintenance consumption while parked
  • Configurable idle delay and parking behavior
  • Immediate placement and removal
  • Can be added to an existing save

    image.png

Save compatibility

The mod can be added to an existing save.

Do not remove the mod from a save containing Vehicle Parking Spots entities.

As always, back up your save before installing or updating mods.

image.png

Version: 0.9.0
Author: Sirael
Minimum game version: 0.8.6c
Verified: Captain of Industry 0.8.7a

No announcements yet.

v0.9.0

Latest
Game version
0.8.6c - 0.8.7a
Released
Sep 01, 2026
File size
3.1 MB
License
CoI-Open
Save-game: Add · Remove
Loading forum…

No changelog available for this mod.

This mod depends on

This mod has no dependencies.

Mods that depend on this

No other mods depend on this mod yet.