ModConfig++

v0.1.0
by Roest

Change any mod's settings from inside a running game — the base game only allows it while a mod is being added to a save.

Beta 1 day ago CoI-Open Source code
Source code
https://github.com/rschurade/COI-mods
Tags
Quality of Life

The base game only lets you edit a mod's settings while that mod is not yet part of the selected save: for a new game, or at the moment you add the mod to an existing save. After that the settings button in the mods window is permanently disabled and there is no way to change any mod's settings.

This mod adds a "Mod settings" entry to the in-game menu (Esc). It lists every installed mod that has settings and shows the values the running game actually uses — not the defaults. Changes are validated like in the vanilla settings dialog, stored in the save, and handed to the mod immediately: mods built for live changes (for example Elevation++) apply them on the spot, other mods use the new values after the game is saved and reloaded. Each mod also gets its own "Restore defaults" button.

The mod stores nothing itself and is safe to add to and remove from existing saves at any time.

No announcements yet.

v0.1.0

Latest
Game version
0.8.5 - 0.8.7
Released
Sep 08, 2026
File size
851.3 KB
License
CoI-Open
Save-game: Add · Remove
Changelog
------
- Initial release: a "Mod settings" entry in the in-game menu (Esc)
that shows and edits the settings of every installed mod — the
values the running game actually uses. The base game only allows
editing a mod's settings while the mod is not yet part of the save.
- Changes are validated like in the vanilla settings dialog, stored
in the save, and handed to the mod immediately: mods built for live
changes (e.g. Elevation++) apply them on the spot, other mods use
the new values after a save & reload. Per-mod "Restore defaults".
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ModConfig++ — Changelog

================================

v0.1.0

------
- Initial release: a "Mod settings" entry in the in-game menu (Esc)
that shows and edits the settings of every installed mod — the
values the running game actually uses. The base game only allows
editing a mod's settings while the mod is not yet part of the save.
- Changes are validated like in the vanilla settings dialog, stored
in the save, and handed to the mod immediately: mods built for live
changes (e.g. Elevation++) apply them on the spot, other mods use
the new values after a save & reload. Per-mod "Restore defaults".
This mod depends on

This mod has no dependencies.

Mods that depend on this

No other mods depend on this mod yet.