Cargo Airports

v2.12.0
by Wimma

Export and import airports with heavy cargo jets: each plane flies its own cargo through its own ports, 6000 per flight. Kerosene, crew, maintenance, real climbs, 21 languages.

Stable 13 days ago CoI-Keep No source
Source code
No source provided
Tags
Content Quality of Life Vehicles Transports Storage

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✈️ Cargo Airports

Your island needs an airport. Fly your goods from one end of the island to the other with heavy cargo jets that do the hauling.

Build an export airport where your belts and trucks bring in the goods, and an import airport wherever you need them. Your heavy cargo jets take off, climb over the mountains, land, unload and fly back home, fully automatically.

Features

  • πŸ›« Export airports with 1–3 hangars and a jet in each one, upgradeable up to a second runway
  • πŸ“¦ Import airports with warehouses and a container yard: they receive up to three cargos and hand them out via belts, pipes or trucks
  • 🧳 Cargo per plane: plane 1 flies the stored product, planes 2 and 3 fly a product you pick right below it, so one airport flies up to three goods
  • πŸ”€ Any mix: each cargo can be units, loose material or fluids, even three of the same kind
  • 🏷️ Ports per plane: every plane has its own block of pipe, loose and belt port with a PLANE 1–3 sign over it, and the hangars are labelled too. Airport I has 3 cargo ports, II 6, III and IV 9
  • 🎚️ Storage sliders for every cargo: trucks bring until / take from, belts and pipes from / until
  • 🚚 6,000 cargo per flight, any storable product: units, loose material or fluids
  • β›½ Kerosene, refined from light oil and hydrogen in the Cracking unit and piped into the airport's own fuel port
  • πŸ”§ Crew and maintenance: every jet needs a worker and Maintenance II, and lands at home to wait if maintenance runs out
  • 🌫️ Emissions: burnt kerosene adds air pollution, just like your trucks (can be turned off)
  • πŸ”οΈ Real flight profile: jets climb to a cruise level of 320 m, pass hills and mountains with room to spare and descend onto a smooth glide path
  • πŸ–±οΈ Click a jet to see its crew, maintenance, fuel and cargo, or follow it with the camera
  • 🎨 3 paint schemes, engine sounds, retracting landing gear and an opening cargo ramp
  • 🌍 21 languages: the mod follows the game's language
  • βš™οΈ Airports window (F8) with the minimum load for each airport and why a jet is waiting

How to start

  1. Research Cargo airports (after Hydrogen mega vehicles).
  2. Build an export airport and an import airport, and give both the same product. Pick the cargos of planes 2 and 3 right below the stored product.
  3. Pipe kerosene into the export airport's fuel port K, and make sure you have workers and Maintenance II.

Good to know

  • Ports, seen from outside from left to right: fuel port K, then plane 1 E C A (pipe, loose, belt), plane 2 P O N, plane 3 S R Q. Import airports: cargo 1 F D B, cargo 2 I H G, cargo 3 M L J. Hover a cargo's name in the airport window to see its ports.
  • Updating from 2.11 or older: the ports of existing airports moved into the per-plane blocks, so reconnect their belts and pipes once.
  • Can be added to existing saves, but not removed once you have built airports.
  • Large buildings (120 Γ— 86 tiles), so plan some space and keep the runway approach free of mountains.
  • Settings in Options β†’ Mods β†’ Cargo Airports: cargo per flight, minimum load, paint, sounds, emissions.

All models and icons are original. No game files included. Contains Harmony (MIT).

No announcements yet.

v2.12.0

Latest
Game version
0.8.7 - 0.8.7d re-verified
Released
Oct 10, 2026
File size
3.6 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
* Ports grouped per plane: every plane has its own block of pipe, loose and belt port. Seen from outside, from left to right: fuel port K, plane 1 (E C A), plane 2 (P O N), plane 3 (S R Q). Import airports: cargo 1 (F D B), cargo 2 (I H G), cargo 3 (M L J).
* An export airport only has the ports of its planes: airport I 3 cargo ports, II 6, III and IV 9.
* A PLANE 1-3 sign (import airports: CARGO 1-3) over every port block, and the hangar signs say PLANE 1-3 (they no longer float).
* Jets climb to a real cruise level (320 m, plus a level per hangar and direction) and descend onto the glide path, instead of flying low.
* Updating: existing airports get the new ports when the save loads, so reconnect their belts and pipes once.
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v2.12.0 | 2026-10-10

* Ports grouped per plane: every plane has its own block of pipe, loose and belt port. Seen from outside, from left to right: fuel port K, plane 1 (E C A), plane 2 (P O N), plane 3 (S R Q). Import airports: cargo 1 (F D B), cargo 2 (I H G), cargo 3 (M L J).
* An export airport only has the ports of its planes: airport I 3 cargo ports, II 6, III and IV 9.
* A PLANE 1-3 sign (import airports: CARGO 1-3) over every port block, and the hangar signs say PLANE 1-3 (they no longer float).
* Jets climb to a real cruise level (320 m, plus a level per hangar and direction) and descend onto the glide path, instead of flying low.
* Updating: existing airports get the new ports when the save loads, so reconnect their belts and pipes once.

v2.11.0 | 2026-10-10

* The mod follows the game's language: English template plus translations into all 21 languages of the game (Translations folder). Corrections are welcome.

v2.10.1 | 2026-10-10

* Cargo per plane: every jet of an export airport flies its own product. Plane 1 flies the stored product, planes 2 and 3 fly a product you pick right below it in the Stored product panel. Import airports hold three cargos.
* Each cargo can be any kind, also three of the same kind (e.g. three fluids). Every cargo has its own belt, loose and pipe port: cargo 1 A/C/E in, B/D/F out; cargo 2 N/O/P in, G/H/I out; cargo 3 Q/R/S in, J/L/M out.
* Every cargo has the storage sliders: trucks bring until / take from, belts and pipes from / until. Trucks pick up and deliver all three cargos.
* Fixed: planes on big maps never took off ("not enough kerosene"). Jets now carry 1500 kerosene, and as much as the round trip needs on long routes.
* Fixed: after loading a save, the fuel port took no kerosene.
* Fixed: port icons only show products that fit that port.

v2.6.0 | 2026-10-08

* First release on the hub.
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