End Game Expansion
v0.11.1🚛 Titan haul trucks (450) and ⛏️ Titan excavators (150) for the late game, 🏙️ Housing V Arcology towers and ♾️ repeatable research that never runs out. New games only.
- Source code
- No source provided
- Tags
- Content Vehicles Settlement Research Endgame
π Enjoying my mods? Donating is never a must, but it is greatly appreciated and helps me keep building and updating them: Donate via PayPal β
ποΈ End Game Expansion
Your late game deserves bigger machines. Titan-class haul trucks and excavators that dwarf the Mega fleet, Arcology towers for your biggest settlements, and repeatable research that keeps paying off long after the tech tree is done.
The Titan haul truck carries 450 (Mega: 180) and drives 25 % faster, the Titan excavator digs 150 per bucket (Mega: 60), and Housing V, the Arcology, houses 700 people in three towers on the Housing IV footprint.

Features
- π Titan haul truck (dump): its own 15 m model with 4.4 m tyres and a tipping bed, 450 cargo, diesel or hydrogen
- π’οΈ Titan tank truck: 450 of any liquid or gas, diesel or hydrogen (looks like the Mega tank truck)
- βοΈ Titan excavator: its own crawler model, 1.4x the vanilla Mega excavator, 150 per bucket, animated boom, stick, bucket and hydraulic cylinders, rolling tracks
- β‘ 25 % faster than the Mega vehicles
- ποΈ Housing V, the Arcology: an in-place upgrade of Housing IV (Upgrade button), 700 residents, 45 Unity capacity, up to +250 % Unity when supplied with water, power, household goods, appliances, electronics and luxury goods; three towers, roof gardens, a helipad and sky bridges
- βΎοΈ Repeatable research, each level 25 % more expensive than the first:
- β°οΈ +10 % ore yield from every deposit (20 levels)
- π¦ +10 % truck capacity for all trucks (15 levels)
- π +25 % world mine reserves (10 levels)
- β¨ +5 % Unity production (20 levels)
- π§ Settings for the Titan truck capacity (180 - 2000), excavator bucket (60 - 600) and speed (50 - 300 %)


How to start
- Research Titan vehicles (after Hydrogen mega vehicles) and build the Titans at the Vehicle depot III.
- Research Arcology housing (after Housing IV) and press Upgrade on any Housing IV.
- The repeatable research waits in a new column right of the vanilla repeatables (ore yield and world mine reserves after Titan vehicles).

Good to know
- β οΈ New games only: enable it when you start a new game. It cannot be added to or removed from a running save.
- Settings: Options β Mods β End Game Expansion (applied when a game is started or loaded).
- Made for Captain of Industry 0.8.7.
- The cargo airports that started in this mod are their own mod now: Cargo Airports.
All models and icons are original. No game files included.
No announcements yet.
v0.11.1
Latest- Game version
- 0.8.7 - 0.8.7
- Released
- Nov 01, 2026
- File size
- 1.6 MB
- License
- CoI-Keep
* Titan trucks and excavators share one material: far fewer draw calls, same look
v0.11.0
- Game version
- 0.8.7 - 0.8.7
- Released
- Oct 29, 2026
- File size
- 1.4 MB
- License
- CoI-Keep
* First release on the mod hub: Titan haul trucks (dump and tank, diesel and hydrogen, 450 cargo, 25 % faster) and Titan excavators (150 per bucket), Housing V Arcology (700 residents, up to +250 % Unity) and repeatable research for ore yield, truck capacity, world mine reserves and Unity production
v0.11.1 | 2026-11-01
* Titan trucks and excavators share one material: far fewer draw calls, same look
v0.11.0 | 2026-10-29
* First release on the mod hub: Titan haul trucks (dump and tank, diesel and hydrogen, 450 cargo, 25 % faster) and Titan excavators (150 per bucket), Housing V Arcology (700 residents, up to +250 % Unity) and repeatable research for ore yield, truck capacity, world mine reserves and Unity production
This mod has no dependencies.
No other mods depend on this mod yet.