Excavator++
v0.1.3Excavators keep mining with a partially filled bucket instead of idling until a truck takes the leftover.
- Source code
- No source provided
- Tags
- Tweaks
In the vanilla game an excavator must empty its bucket completely before it may dig again. When a scoop only partially fills a waiting truck, the leftover material stays in the bucket and the excavator stands idle until another truck arrives to take those few units — and that truck then leaves partially filled, repeating the cycle forever.
With this mod the excavator keeps digging until its bucket is full and only then unloads, carrying any leftover material in the bucket in the meantime. Every dump is a full bucket, every truck leaves full, and the out-of-sync cycle heals itself: no more excavators waiting on a truck just to hand over a few units of dirt.
As a side effect, thin terrain layers no longer cause a full swing-to-truck cycle for every tiny scoop — small scoops accumulate in the bucket first.
When a mining job is about to end (area levelled, low fuel, changed product priority), the bucket is unloaded to a truck as usual, so no material is lost. Safe to add to and remove from existing saves.
No announcements yet.
v0.1.3
Latest- Game version
- 0.8.8 - 0.8.8
- Released
- Oct 29, 2026
- File size
- 851.9 KB
- License
- CoI-Open
------ Requires game version 0.8.8 or newer. - Works with game version 0.8.8. The game changed how the excavator bucket stores its cargo, which made Excavator++ switch itself off (excavators behaved like vanilla again).
Excavator++ — Changelog
================================
v0.1.3
------ Requires game version 0.8.8 or newer. - Works with game version 0.8.8. The game changed how the excavator bucket stores its cargo, which made Excavator++ switch itself off (excavators behaved like vanilla again).
v0.1.2
------ - Works together with Kayser's Automatic Terrain Designations 0.9.3 and newer. Both mods change how a finished mining job empties the bucket; with that mod installed, Excavator++ used to switch itself off (excavators behaved like vanilla again). It no longer does. - If Excavator++ ever has to switch itself off because of another mod or a game update, the log now says exactly why.
v0.1.1
------ - Leftover bucket material now carries over into the next mining job instead of being flushed to a truck whenever a designation is finished — e.g. the last 2 coal of a coal patch ride along into the neighboring limestone designation and the next scoop tops the bucket up to a full mixed load. Fixes excavators standing around waiting for a truck to collect a few leftover units. - Only when nothing is left to mine anywhere does the excavator hand its remaining bucket content to a truck (instead of the vanilla cleanup destroying it). - On save-load, an excavator frozen waiting for a truck with a partial bucket (the vanilla desync, saved mid-cycle) resumes mining immediately.
v0.1.0
------ - Initial release: excavators keep mining with a partially filled bucket and only unload when the bucket is full, so every truck leaves fully loaded and excavators no longer idle waiting for a truck to take a few leftover units. - The bucket is still fully unloaded when a mining job ends (area levelled, low fuel, changed product priority), so no material is lost.
This mod has no dependencies.
No other mods depend on this mod yet.