Excavator++

v0.1.3
by Roest

Excavators keep mining with a partially filled bucket instead of idling until a truck takes the leftover.

Stable 12 hours ago CoI-Open No source
Source code
No source provided
Tags
Tweaks

In the vanilla game an excavator must empty its bucket completely before it may dig again. When a scoop only partially fills a waiting truck, the leftover material stays in the bucket and the excavator stands idle until another truck arrives to take those few units — and that truck then leaves partially filled, repeating the cycle forever.

With this mod the excavator keeps digging until its bucket is full and only then unloads, carrying any leftover material in the bucket in the meantime. Every dump is a full bucket, every truck leaves full, and the out-of-sync cycle heals itself: no more excavators waiting on a truck just to hand over a few units of dirt.

As a side effect, thin terrain layers no longer cause a full swing-to-truck cycle for every tiny scoop — small scoops accumulate in the bucket first.

When a mining job is about to end (area levelled, low fuel, changed product priority), the bucket is unloaded to a truck as usual, so no material is lost. Safe to add to and remove from existing saves.

No announcements yet.

v0.1.3

Latest
Game version
0.8.8 - 0.8.8
Released
Oct 29, 2026
File size
851.9 KB
License
CoI-Open
Save-game: Add · Remove
Changelog
------
Requires game version 0.8.8 or newer.
- Works with game version 0.8.8. The game changed how the excavator
bucket stores its cargo, which made Excavator++ switch itself off
(excavators behaved like vanilla again).
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Excavator++ — Changelog

================================

v0.1.3

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Requires game version 0.8.8 or newer.
- Works with game version 0.8.8. The game changed how the excavator
bucket stores its cargo, which made Excavator++ switch itself off
(excavators behaved like vanilla again).

v0.1.2

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- Works together with Kayser's Automatic Terrain Designations 0.9.3
and newer. Both mods change how a finished mining job empties the
bucket; with that mod installed, Excavator++ used to switch itself
off (excavators behaved like vanilla again). It no longer does.
- If Excavator++ ever has to switch itself off because of another mod
or a game update, the log now says exactly why.

v0.1.1

------
- Leftover bucket material now carries over into the next mining job
instead of being flushed to a truck whenever a designation is
finished — e.g. the last 2 coal of a coal patch ride along into the
neighboring limestone designation and the next scoop tops the
bucket up to a full mixed load. Fixes excavators standing around
waiting for a truck to collect a few leftover units.
- Only when nothing is left to mine anywhere does the excavator hand
its remaining bucket content to a truck (instead of the vanilla
cleanup destroying it).
- On save-load, an excavator frozen waiting for a truck with a
partial bucket (the vanilla desync, saved mid-cycle) resumes
mining immediately.

v0.1.0

------
- Initial release: excavators keep mining with a partially filled
bucket and only unload when the bucket is full, so every truck
leaves fully loaded and excavators no longer idle waiting for a
truck to take a few leftover units.
- The bucket is still fully unloaded when a mining job ends (area
levelled, low fuel, changed product priority), so no material is
lost.
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This mod has no dependencies.

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