Earthworks

v0.1.3
by Wimma

🚜 Bulldozers I-III level the ground for you: assign them to a mine tower and they push the earth from the high parts of your leveling designations into the low parts.

Beta 3 hours ago CoI-Keep No source
Source code
No source provided
Tags
Content Quality of Life Vehicles

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🚜 Earthworks

Bulldozers that level the ground for you: paint leveling designations, give the mine tower a bulldozer, and it cuts the high parts and pushes the earth into the low parts. No excavators, no trucks, no dumping somewhere else.

Three bulldozers from 48 mΒ³ to 320 mΒ³ a pass, and the earth keeps its layers: dirt stays dirt, rock stays rock.

ew_cine_1.png

Features

  • 🚜 Three bulldozers: Bulldozer (vehicle depot I, 48 mΒ³ a pass), Large bulldozer (depot II, 120 mΒ³, with a ripper) and Giant bulldozer (depot III, 320 mΒ³)
  • ⛰️ Cut and fill: they cut the parts of your leveling designations that are above the target and push the earth onto the parts below it, the nearest ones first
  • πŸ—οΈ Mine tower vehicles: assign them under Assigned vehicles like excavators and trucks; they work the leveling designations in the tower's area
  • πŸͺ¨ Layers kept: the earth moves with its layers, nothing is mined away and nothing is lost
  • πŸ§— Any slope: on their tracks they drive up any hill, and hills come down from the top
  • 🌲 Clears the way: rocks, stumps and trees on the high ground are pushed aside; buildings and the sea are left alone
  • ⛏️ Never pushes your ore away: bulldozers only cut leveling designations, never plain mining designations
  • 🚚 Works with the rest: excavators and trucks of the same tower keep working as before; spare earth can go onto a dumping designation
  • πŸ‘₯ Teamwork: several bulldozers share the work, each on its own square
  • πŸ’¬ Clear status: each bulldozer's window says what it is doing or why it waits
  • πŸŒ™ Exhaust smoke and working lamps at night
  • πŸ”¬ Research: three nodes, right after the research they need

ew_cine_2.png

How to start

  1. Research Bulldozers (after Terrain leveling) and build a bulldozer at a vehicle depot.
  2. Paint leveling designations in a mine tower's area (the game's leveling tool, next to the mining and dumping tools).
  3. Assign the bulldozer to the mine tower under Assigned vehicles.
  4. Later: Bulldozers II (after Vehicle assembly II) and Bulldozers III (after Vehicle assembly III) for the large and giant ones.

ew_cine_3.png

Good to know

  • 🌍 Speaks all 21 languages of the game.
  • When there is no low part left, paint a dumping designation in the tower's area for the rest of the earth (or use excavators and trucks as usual).
  • They run on diesel and refuel like trucks.
  • A square a bulldozer cannot reach is tried again later, and it waits longer each time.
  • Can be added to existing saves, but not removed once you have built bulldozers.
  • Made for Captain of Industry 0.8.7.

All models and icons are original. No game files included. Contains Harmony 2.4.2 (MIT licence).

No announcements yet.

v0.1.3

Latest
Game version
0.8.7 - 0.8.7
Released
Nov 01, 2026
File size
1.5 MB
License
CoI-Keep
Save-game: Add · Remove
Changelog
* First release on the mod hub
* Bulldozer, Large bulldozer and Giant bulldozer (48 / 120 / 320 m³ a pass) that level the leveling designations of their mine tower: they cut the high parts and push the earth into the low parts, layers kept
* They drive up any slope, cut hills from the top, push rocks, stumps and trees aside and wait longer each time a square cannot be reached
* Three research nodes, 21 languages
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v0.1.3 | 2026-11-01

* First release on the mod hub
* Bulldozer, Large bulldozer and Giant bulldozer (48 / 120 / 320 m³ a pass) that level the leveling designations of their mine tower: they cut the high parts and push the earth into the low parts, layers kept
* They drive up any slope, cut hills from the top, push rocks, stumps and trees aside and wait longer each time a square cannot be reached
* Three research nodes, 21 languages
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