You asked for ideas/suggestions, I'd like to see some static versions of in game vehicles to fill up parking spaces, and of the forklift too! Maybe recolourable?
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Oh! to add, yes, I do mean trains as well. I'd love to full up some spur lines with both empty and full wagons of stuff.
Making a vehicle "building" would be easy enough, one problem i do think of for making an awesome decorative scene: at least one cell must be a "building" cell, and that cell would be rejected by already placed buildings. — Id like to be able to place static trucks (or trains) inside of other placed buildings, so it can create a true scene, like you envision.
I was thinking rather by "placement anarchy" or "debris" styled decoration. (similar to how Mor Decor's rocks and shrubs can be placed inside of buildings). Your static truck idea makes a good first test to see what's possible; the ultimate goal being building-placement-anarchy.
Yes! I have the rocks and shrubs mod as well. I'd love to be able to super detail scenes like that!
Wektis wrote:
Yes! I have the rocks and shrubs mod as well. I'd love to be able to super detail scenes like that!

First debris test is promising!!! We've got Trucks on roofs
We've got trucks on boats =O
This is exciting for many future decorations that don't need to be a building and can be placed anywhere! — Will continue to work on the the vehicle debris, different animations (headlights off) colors, maybe, recolor mod does not target debris, so will see what else is possible.

Wektis wrote:
Awesome!


- Almost Ready! Finished the tool-bar. Can control product type & selection, along with other height/rotation controls and a reset button!
- Placing props cost 0.20 unity , and removing props cost additional 0.20 unity.
- There's 4 prop research, one in each major research tier that unlocks all that tier's vehicles as props = )
— Just fixing a few more details and will release tonight or tomorrow = )


