Vladovlak wrote:
Hedges would be nice.
Couldn't the surface you added be modified so that cars couldn't drive over it? Those two-legged ones from you and Keyser would prefer them over other roads.
Then add some when it works: asphalt, interlocking paving stones, classic concrete quadrics.
Well, if that doesn't break you, then some ornamental shrubs, or maybe expand the assortment of trees.
Okay, okay, I'm quiet now... ๐
Hrmm one problem im thinking of: if a surface blocks a vehicle entirely, they may then complain and notify "cant pathfind to storage" on the other side... alot (like bridges do if you don't use logistic zones)
Would need cross walks at 4 way intersections, and lot entrances where the surface allows both vehicles to pass!
That... or, truely edit human pathfinding to "prefer a surface" while still choosing other ways if there's no other choice. What if a prefered surface is further away...how far away until they decides to just take the other non-preferred-surface way.
These are the questions.
I think ill make a little test mod to see it's effects on pathfinding. A menu where you can set truck filters on every surface type and see if it breaks everything or if "preffered" vs "restricted" passage is possible