Describe the issue
A 1 tile long transport (like the pipe in the screenshot below) has a higher throughput than stated:
the 1t long pipe is connected to a balancer set to have priority output on a long pipe (there is another smokestack at the end of that one so it's never full)
another output leads to a smokestack, all pipes are level 1
in theory all the input should go to the priority output yet some ends up in the smokestack as proved by the smoke animation
only way that is possible is if the 1t pipe is moving products at a faster rate
Expected behavior
all tier 1 transports should have the same throughput so nothing should end up in the wrong output port on balancers
To Reproduce
setup some pipe like shown in the screenshot
Additional context
0.4.3 but seen it before too
Attachments

