Serious issue with pipe balancers and their priority I/O

MainTango [github] · 4 years ago

Describe the issue
When inputting N2 into a pipe balancer through a pipe that is only 1 tile long, the balancer sends some into non-priority outputs, even though the priority output should easily handle the entire input.
Note: The priority output is NOT full.

Expected behavior
100% of the input should be routed to the priority output until it's full.

To Reproduce
Check attached screenshot.

Additional context

  • Game version: EA v0.4.3

Attachments
Screenshot
2022-06-12_16-52-13

Captain Filip Captain Filip · 4 years ago

Thanks for the reports, this has been fixed in v0.4.7!

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