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Support for electrified lines

Vladovlak · 18 days ago

Would it be possible to supplement the support for the electrified line?

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Thank you for your early response.

wtmxhyy
wtmxhyy · 18 days ago

好的,我刚刚获得086版本DLC,我现在开始研发对DLC内容的支持.请稍作等待

Okay, I've just obtained the DLC for version 086 and will start developing support for the DLC content now. Please wait a moment.

Vladovlak · 18 days ago

wtmxhyy wrote:

好的,我刚刚获得086版本DLC,我现在开始研发对DLC内容的支持.请稍作等待

Okay, I've just obtained the DLC for version 086 and will start developing support for the DLC content now. Please wait a moment.

That's fine, thanks for the reply. I'm still testing the other mods I want to use. So there's plenty of time.

Edited 18 days ago
wtmxhyy
wtmxhyy · 18 days ago

我没有解释过这个mod的使用,你怎么能够准确测出他的用途的😜

I never explained how to use this mod, so how did you figure out its exact function? 😜

Vladovlak · 18 days ago

wtmxhyy wrote:

我没有解释过这个mod的使用,你怎么能够准确测出他的用途的😜

I never explained how to use this mod, so how did you figure out its exact function? 😜

Well, I built 2 trains. Two stations for goods. One on a parallel track for refueling the locomotives. I created a line. I connected the warehouses to the modules and let the trains onto the track and watched what would happen. When I saw what was happening at the station where the trains brought the loaded goods, everything became clear to me. A very good addition to the trains. I haven't tried the routes in the network yet. Only classic lines.
I have a weakness for games that simulate train transportation of goods and people. Construction of tracks, stations, trains.

My nickname says it all. Vladovlak - Vlado = Vladimír it is my name and vlak = train

wtmxhyy
wtmxhyy · 17 days ago

Vladovlak wrote:

wtmxhyy wrote:

我没有解释过这个mod的使用,你怎么能够准确测出他的用途的😜

I never explained how to use this mod, so how did you figure out its exact function? 😜

Well, I built 2 trains. Two stations for goods. One on a parallel track for refueling the locomotives. I created a line. I connected the warehouses to the modules and let the trains onto the track and watched what would happen. When I saw what was happening at the station where the trains brought the loaded goods, everything became clear to me. A very good addition to the trains. I haven't tried the routes in the network yet. Only classic lines.
I have a weakness for games that simulate train transportation of goods and people. Construction of tracks, stations, trains.

My nickname says it all. Vladovlak - Vlado = Vladimír it is my name and vlak = train

已经更新了新的版本,支持086的火车dlc电气化已经实现.来来来,试试吧😆

The new version has been updated, and electrification is now available for the 086 train DLC. Come on, give it a try 😆

wtmxhyy
wtmxhyy · 17 days ago

你的名字很有个性😎,你的操作充满智慧.感谢你不断的测试,让我不断进步.

通过名字,我认为你是捷克的国籍,是否准确?

You have a very unique name 😎, and your operations show great wisdom. Thank you for your continuous testing, which helps me make constant progress.

Judging from your name, I assume you hold Czech nationality. Is that correct?

NightFury · 17 days ago

Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?

Vladovlak · 17 days ago

wtmxhyy wrote:

你的名字很有个性😎,你的操作充满智慧.感谢你不断的测试,让我不断进步.

通过名字,我认为你是捷克的国籍,是否准确?

You have a very unique name 😎, and your operations show great wisdom. Thank you for your continuous testing, which helps me make constant progress.

Judging from your name, I assume you hold Czech nationality. Is that correct?

Right next door. A little east of Bohemia.

wtmxhyy
wtmxhyy · 17 days ago

Vladovlak wrote:

wtmxhyy wrote:

你的名字很有个性😎,你的操作充满智慧.感谢你不断的测试,让我不断进步.

通过名字,我认为你是捷克的国籍,是否准确?

You have a very unique name 😎, and your operations show great wisdom. Thank you for your continuous testing, which helps me make constant progress.

Judging from your name, I assume you hold Czech nationality. Is that correct?

Right next door. A little east of Bohemia.

摩拉维亚帝国?Moravian Empire?

Moravian Empire?我在历史书上知道的一个名字,他在波希米亚以东A name I learned about from history books; it refers to a region east of Bohemia.

wtmxhyy
wtmxhyy · 17 days ago

NightFury wrote:

Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?

Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using an online multiplayer mod? I have no experience with that and cannot perform relevant tests.

NightFury · 17 days ago

wtmxhyy wrote:

NightFury wrote:

Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?

Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using an online multiplayer mod? I have no experience with that and cannot perform relevant tests.

I mean the station selection mode.

wtmxhyy
wtmxhyy · 17 days ago

NightFury wrote:

wtmxhyy wrote:

NightFury wrote:

Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?

Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using an online multiplayer mod? I have no experience with that and cannot perform relevant tests.

I mean the station selection mode.

image.png

哦理解了,纯粹翻译误差!你表述的应该是这个功能.
我发现的确是不支持的模式,我将会检索代码,尝试兼容这个模式.

感谢提醒🙏

Oh, I get it now, it's just a pure translation error! The feature you're talking about must be this one.
I've found that this mode is indeed unsupported. I'll look through the code and try to add compatibility for this mode.

Thanks for the heads-up 🙏

wtmxhyy
wtmxhyy · 17 days ago

SyncArrivalRules 和 tryGetModuleDirection 的工作流程:

  1. tryGetModuleDirection 检查模块的 StoredProduct 是否等于产品,如果智能站的 StoredProduct 被清除了(卸载完成后),返回 false

  2. SyncArrivalRules 使用 tryGetModuleDirection ,如果返回 false ,则删除到达规则

  3. 最后遍历模块,只有有 StoredProduct 的模块才会添加到达规则
    问题在于:智能站卸载完成后会清除 StoredProduct ,导致到达规则被删除,列车网络系统无法找到有效的装卸站!
    Workflow of SyncArrivalRules and tryGetModuleDirection:

    tryGetModuleDirection checks whether the StoredProduct of the module matches the product, and returns false if the StoredProduct of the smart station is cleared (after unloading is completed).

    SyncArrivalRules calls tryGetModuleDirection and deletes the arrival rule if the return value is false.

    Finally, the system iterates through all modules, and arrival rules are only added to modules with a valid StoredProduct.

    The problem is that the StoredProduct will be cleared once unloading at the smart station finishes, which removes the arrival rules and leaves the train network system unable to locate valid loading and unloading stations!

    看来这是我的疏忽,官方的这个模式一直未能国际化,一直是英文,所以我从来不用,忽略了他的存在,现在看了他的原理,原来是本身就具备部分的智能卸货逻辑,官方的策略和我的策略产生了一个冲突点.我清空了规则标记,作为终点站.而官方的意思是他一个网络节点规则!

    我需要深思熟虑!多一点点时间.

It seems this was an oversight on my part. This official mode has never been localized and remains entirely in English, so I never used it and overlooked its existence. After reviewing its underlying logic, I found that it inherently contains partial intelligent unloading logic, creating a conflict between the official strategy and my own. I cleared the rule markers to designate locations as terminal stations, whereas the official framework treats them as network node rules!

I need to think this through carefully and require a bit more time.

👍 2
wtmxhyy
wtmxhyy · 17 days ago

NightFury wrote:

wtmxhyy wrote:

NightFury wrote:

Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?

Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using an online multiplayer mod? I have no experience with that and cannot perform relevant tests.

I mean the station selection mode.

非常正式的告知,本mod经过十多小时验证,确认从底层逻辑上,无法兼容游戏的火车网络模式,只能用于传统模式.

火车网络的逻辑是任务面板模式,在火车网络创建时候卸载站点还没有定义货物,而火车车厢会被首先定义加载的货物.这是任务面板模式,更改装货站信息,不会变更已经设定的火车车厢内容.而自动识别的前提就是清空当前任务后返回首发装载站点.
火车网络的判定逻辑截然不同,他是节点布置,最终卸货点只是一个环节节点,这种网络火车适合多个火车环形图做火车联运组网,每个火车都网格其实就是一个区域任务限定模式.
经过数十个版本迭代确认无法完美修改火车网络,特告知本mod确实不支持火车网络,本mod版本不予变更.

对此,表示遗憾.😭

Formal Notice: After over ten hours of testing and verification, we confirm that this mod is fundamentally incompatible with the game’s train network logic and can only function under the classic mode.

The train network operates based on the task panel system. When a train network is set up, no cargo is assigned to unloading stations in advance, while cargo loads are pre-defined for train carriages first. Under this task panel mechanism, modifying the information of loading stations will not alter the pre-assigned cargo contents of train carriages. Automatic cargo identification only works if the current task is cleared and the train returns to its initial loading station.

The judgment logic of the train network is entirely different. It adopts a node layout structure where the final unloading station merely serves as one transitional node. This networked train system is designed for interconnected circular rail routes enabling multi-train joint transport, with each train’s grid functioning as a restricted regional task module.

After dozens of version iterations, we have verified that the train network system cannot be fully adapted. We hereby formally notify all users that this mod does not support the train network feature, and no relevant adjustments will be implemented in subsequent mod updates.

We sincerely apologize for this limitation.😭

😭 1
NightFury · 17 days ago

wtmxhyy wrote:

NightFury wrote:

wtmxhyy wrote:

NightFury wrote:

Greetings to all!
Did I understand correctly that these stations, especially for unloading goods, will only work in the classic scheme and will not work for unloading goods on the network?

Online mode? Wait a minute—this game has no native online multiplayer support. Are you referring to using an online multiplayer mod? I have no experience with that and cannot perform relevant tests.

I mean the station selection mode.

非常正式的告知,本mod经过十多小时验证,确认从底层逻辑上,无法兼容游戏的火车网络模式,只能用于传统模式.

火车网络的逻辑是任务面板模式,在火车网络创建时候卸载站点还没有定义货物,而火车车厢会被首先定义加载的货物.这是任务面板模式,更改装货站信息,不会变更已经设定的火车车厢内容.而自动识别的前提就是清空当前任务后返回首发装载站点.
火车网络的判定逻辑截然不同,他是节点布置,最终卸货点只是一个环节节点,这种网络火车适合多个火车环形图做火车联运组网,每个火车都网格其实就是一个区域任务限定模式.
经过数十个版本迭代确认无法完美修改火车网络,特告知本mod确实不支持火车网络,本mod版本不予变更.

对此,表示遗憾.😭

Formal Notice: After over ten hours of testing and verification, we confirm that this mod is fundamentally incompatible with the game’s train network logic and can only function under the classic mode.

The train network operates based on the task panel system. When a train network is set up, no cargo is assigned to unloading stations in advance, while cargo loads are pre-defined for train carriages first. Under this task panel mechanism, modifying the information of loading stations will not alter the pre-assigned cargo contents of train carriages. Automatic cargo identification only works if the current task is cleared and the train returns to its initial loading station.

The judgment logic of the train network is entirely different. It adopts a node layout structure where the final unloading station merely serves as one transitional node. This networked train system is designed for interconnected circular rail routes enabling multi-train joint transport, with each train’s grid functioning as a restricted regional task module.

After dozens of version iterations, we have verified that the train network system cannot be fully adapted. We hereby formally notify all users that this mod does not support the train network feature, and no relevant adjustments will be implemented in subsequent mod updates.

We sincerely apologize for this limitation.😭

It's sad to hear this. :(
And thank you so much for your hard work and, once again, your quick response to the community!

Vladovlak · 17 days ago

That's fine. In the world of games, the game engine and its programmers are the ones who say whether it will work or not. It's still a good addition to the railways. 👍

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