[Localization] Keys and values for translators

Hoochie
Hoochie · 7 days ago
    "TruckParking.TruckParkingLocalization": {
        "Parking": "Parking",
        "Parking areas for idle vehicles in four size classes.": "Parking areas for idle vehicles in four size classes.",
        "Vehicle parking (legacy, 4 slots)": "Vehicle parking (legacy, 4 slots)",
        "Existing four-slot parking area retained for compatibility with older save games.": "Existing four-slot parking area retained for compatibility with older save games.",
        "Allowed vehicle types": "Allowed vehicle types",
        "Select any number of vehicle types. If none are selected, all supported base-game and mod vehicles are allowed.": "Select any number of vehicle types. If none are selected, all supported base-game and mod vehicles are allowed.",
        "Reset the vehicle filter to allow all supported vehicles. This also removes saved entries for uninstalled vehicle mods.": "Reset the vehicle filter to allow all supported vehicles. This also removes saved entries for uninstalled vehicle mods.",
        "Parking slot": "Parking slot",

        "Small (T1)": "Small (T1)",
        "Medium (T2)": "Medium (T2)",
        "Large (T3)": "Large (T3)",
        "Super (T4)": "Super (T4)",
        "Parking areas in the ": "Parking areas in the ",
        " size class.": " size class.",

        "Parking areas in the small (T1) size class": "Parking areas in the small (T1) size class",
        "Parking areas in the medium (T2) size class": "Parking areas in the medium (T2) size class",
        "Parking areas in the large (T3) size class": "Parking areas in the large (T3) size class",
        "Parking areas in the super (T4) size class": "Parking areas in the super (T4) size class",

        "Vehicle parking": "Vehicle parking",
        "Provides {0} parking {1}, each ": "Provides {0} parking {1}, each ",
        "{0} × {1} tiles, for ": "{0} × {1} tiles, for ",
        "idle vehicles. ": "idle vehicles. ",
        " Use the inspector to allow one or more vehicle types.": " Use the inspector to allow one or more vehicle types.",
        "Parking area {0} was not found.": "Parking area {0} was not found.",
        "Vehicle prototype {0} was not found or ": "Vehicle prototype {0} was not found or ",
        "is not supported.": "is not supported.",
        "paved": "paved",
        "transparent": "transparent",

        "slot": "slot",
        "slots": "slots",
        "_comment: if your language supports plural forms, specify this in the value for this comment, for accuracy, the format — _one / _few / _many": " {_one] slot / {_few] slots / {_many] slots",

        "Includes a non-replaceable driving surface that sets parked vehicles' maintenance multiplier to 50%. Construction uses 10% fewer concrete slabs than manually paving the same area.": "Includes a non-replaceable driving surface that sets parked vehicles' maintenance multiplier to 50%. Construction uses 10% fewer concrete slabs than manually paving the same area.",
        "The underlying terrain remains visible and can still be surfaced. The maintenance multiplier for parked vehicles is reduced by an additional 5 percentage points, including on player-built or modded surfaces.": "The underlying terrain remains visible and can still be surfaced. The maintenance multiplier for parked vehicles is reduced by an additional 5 percentage points, including on player-built or modded surfaces."
    }
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