"TruckParking.TruckParkingLocalization": {
"Parking": "Parking",
"Parking areas for idle vehicles in four size classes.": "Parking areas for idle vehicles in four size classes.",
"Vehicle parking (legacy, 4 slots)": "Vehicle parking (legacy, 4 slots)",
"Existing four-slot parking area retained for compatibility with older save games.": "Existing four-slot parking area retained for compatibility with older save games.",
"Allowed vehicle types": "Allowed vehicle types",
"Select any number of vehicle types. If none are selected, all supported base-game and mod vehicles are allowed.": "Select any number of vehicle types. If none are selected, all supported base-game and mod vehicles are allowed.",
"Reset the vehicle filter to allow all supported vehicles. This also removes saved entries for uninstalled vehicle mods.": "Reset the vehicle filter to allow all supported vehicles. This also removes saved entries for uninstalled vehicle mods.",
"Parking slot": "Parking slot",
"Small (T1)": "Small (T1)",
"Medium (T2)": "Medium (T2)",
"Large (T3)": "Large (T3)",
"Super (T4)": "Super (T4)",
"Parking areas in the ": "Parking areas in the ",
" size class.": " size class.",
"Parking areas in the small (T1) size class": "Parking areas in the small (T1) size class",
"Parking areas in the medium (T2) size class": "Parking areas in the medium (T2) size class",
"Parking areas in the large (T3) size class": "Parking areas in the large (T3) size class",
"Parking areas in the super (T4) size class": "Parking areas in the super (T4) size class",
"Vehicle parking": "Vehicle parking",
"Provides {0} parking {1}, each ": "Provides {0} parking {1}, each ",
"{0} × {1} tiles, for ": "{0} × {1} tiles, for ",
"idle vehicles. ": "idle vehicles. ",
" Use the inspector to allow one or more vehicle types.": " Use the inspector to allow one or more vehicle types.",
"Parking area {0} was not found.": "Parking area {0} was not found.",
"Vehicle prototype {0} was not found or ": "Vehicle prototype {0} was not found or ",
"is not supported.": "is not supported.",
"paved": "paved",
"transparent": "transparent",
"slot": "slot",
"slots": "slots",
"_comment: if your language supports plural forms, specify this in the value for this comment, for accuracy, the format — _one / _few / _many": " {_one] slot / {_few] slots / {_many] slots",
"Includes a non-replaceable driving surface that sets parked vehicles' maintenance multiplier to 50%. Construction uses 10% fewer concrete slabs than manually paving the same area.": "Includes a non-replaceable driving surface that sets parked vehicles' maintenance multiplier to 50%. Construction uses 10% fewer concrete slabs than manually paving the same area.",
"The underlying terrain remains visible and can still be surfaced. The maintenance multiplier for parked vehicles is reduced by an additional 5 percentage points, including on player-built or modded surfaces.": "The underlying terrain remains visible and can still be surfaced. The maintenance multiplier for parked vehicles is reduced by an additional 5 percentage points, including on player-built or modded surfaces."
}
[Localization] Keys and values for translators
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