[suggestion] [1.1.4] Vehicle rotation direction

Netoen
Netoen · 6 days ago

I am to propose reverse the direction shown in the update.

Logic behind it is quite simple: that lonely yellow square that represents the parking - it is a obsticle of 3x3 size that I don't want to put on my roads.

So it makes far more sense to have said square on the other side of the road - which brings us to the point: cars park slows while they are not needed, but have to start quick, when they get a task assigned (think fire department).

I'd also ask to remove the yellow square being an obsticle.

Hoochie
Hoochie · 6 days ago

https://coigame.com/Topic/1860/Poll-Free-or-row-and-order


So the author is running a poll on whether to change the parking direction or make it customizable. In my opinion, it doesn't get in the way, and besides, with the square layout, barriers or mesh fencing fit in perfectly.

And the extra couple of seconds lost on vehicle movement (if they reverse out) don't really matter, especially if you have a fleet of several dozen or hundreds of vehicles, IMHO.

Arystus · 6 days ago

Well Hoochi You were the only one who answered so I thought I deploy it and make it individual so everybody can decide and look how the response is. If the button is not pressed nothing changed. I will add a Rotate button so you can decide in which direction the tracks look. Another feedback point was the yellow Square you don't have the building on your hand. But I look if I can re move it without making it worse

Hoochie
Hoochie · 6 days ago

Heh... just in case, I'll repeat, the yellow square doesn't interfere, even in my opinion, it's more convenient than if the parking lot ("hit box" if you can call it that) took up the entire adjacent territory, like with regular buildings.

👍 1
Arystus · 2 days ago

Done comes with the next upload

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