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BUG: Belts no longer connect.

warrenc · 6 days ago

Since the update today, (8/13/2026) belts no longer connect to the ground helipad.

warrenc · 6 days ago

Ok. I had the Ground Helipads to close to each other. That caused the belts to not connect since the update. I spread them out more and they work.

warrenc · 6 days ago

Spoke to soon. Belts connect but no product moves down the belts that are connected.

warrenc · 6 days ago

Also, When a Mining Airship dumps a mixed load, It dumps ALL of it into one Ground Helipad and all products not assigned to that helipad are lost. Disappear. Gone.

wtmxhyy
wtmxhyy · 6 days ago

warrenc wrote:

Also, When a Mining Airship dumps a mixed load, It dumps ALL of it into one Ground Helipad and all products not assigned to that helipad are lost. Disappear. Gone.

1,你是否使用旧存档?
假设,你使用旧存档,你只要删除旧建筑,然后重建,既可以使用新版本在旧存档上了.

2,新的版本,应该是无需指定货物,你只要新建,飞艇会自己去卸载,此时地面停机坪会自动识别自动分类.

之所以,没有货物出来,那是你需要手动选择分配哪一个端口用来出货.这一步需要你来设定和矿石分拣厂一样操作方法.

  1. Are you using an old save file?
    If you are using an old save file, simply delete the old buildings and rebuild them, then you can use the new version on your old save file.

  2. In the new version, there should be no need to specify cargo. Just build new facilities, and the airship will unload by itself. At this point, the ground helipad will automatically identify and sort the goods.

The reason why no cargo comes out is that you need to manually select and assign which port to use for cargo output. You have to configure this step, and the operation method is the same as that of the ore sorting plant.

👍 1
warrenc · 5 days ago

How do you assign a product to a port? I can not find any way to assign a product to a port??? The dirt auto assigned

I am using an new game not an old save.

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wtmxhyy
wtmxhyy · 5 days ago

嗯,我知道了,你加入了修改仓库的其他mod,我的mod被篡改了.

容量被修改了,这说明这个mod没有做兼容处理,就是例外化.

我的存储大师mod,针对这一部分专门做了兼容.就是防止界面被篡改.

你现在看到的并非我的mod的界面,当然了基本的功能还是有的.

你如果继续使用其他mod,那么你只能接受现在这种默认模式.

Alright, I get it. You've added other mods that modify the repository, and my mod has been altered.

The capacity has been modified, which means this mod lacks compatibility handling — it uses exception‑based overriding.

My Storage Master mod has special compatibility built‑in for this exact scenario, to prevent the UI from being tampered with.

What you are seeing now is not my mod's interface, though its basic functions still work.

If you keep using those other mods, you will have to accept this default mode.

warrenc · 5 days ago

I will see what mod is interfering and decide then.

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