Rocket Launch Pad Bricked and is now unusable

Fixed Space & Rocketry
theragus [discord] · 1 year ago

As shown in the screenshot the Rocket 2 on the left wants to go to a launch pad on the right that it not reachable due to barriers, so the second Rocket 1 on the right is blocked and unable to attach.
I tried multiple things like pausing everything and moving the Rocket 2 by hand but it will not give up its reservation on the second launch pad.

It would be nice to have dedicated assembly depots for launch pads.

As for why i'm using 2 different Rocket types i have a space station 3 which only can fit 4 crew members, a rocket 2 can fit 12 members but is more expensive, so i'm using Rocket 1s for Crew members and Rocket 2s for everything else to save on resources.
I know this could be solved by upgrading the station 2 times but i dont want to spend more space station parts than neccessary.

image.jpg

ihopethisisnt.taken [discord] · 1 year ago

The rockets select any pad even if it isn't accessible then block the pad from being used by others, which would appear to be an issue. The rockets should be able to switch which pad they are going to, or it should be possible to assign pads to an assembler.

theragus [discord] · 1 year ago

now there is only one transporter with one rocket but it still refuses to attach, it seems the problem is bigger because now the launchpad is comepletely unusable

image.jpg

ihopethisisnt.taken [discord] · 1 year ago

I have had this bug before and it is usually caused by some combination of pausing transporters and pads

theragus [discord] · 1 year ago

also wanted to add that this setup has been working fine for the last 30 hours and >50 launches

Files not imported: Sunny.save

theragus [discord] · 1 year ago

wanted to add that the launch pad is now completely bricked and unusable:

  • no rockets can be delivered to the launch pad no matter if pause, change of auto launch settings ,cargo etc...
  • its now also not deconstructable, bringing the following error message

image.jpg

Captain Marek Captain Marek · 1 year ago

This is likely fixed in the experimental branch

theragus [discord] · 1 year ago

Thank you!

will this retroactively fix the launch pad in an existing save when it goes live in stable?

moje4606 [discord] · 1 year ago

Tried switching to experimental, but my launch pad is still bricked. So it does not retroactively fix the issue.

theragus [discord] · 1 year ago

Another Update: i now built a second pad right next to the bugged one and it is now also bricked too after only around 15 hours

image.jpg

Captain Marek Captain Marek · 1 year ago

Is this on the experimental branch?

theragus [discord] · 1 year ago

Captain Marek wrote:

Is this on the experimental branch?

on stable 7.4.0

no change on this version, still bricked both of them

image.jpg

image.jpg

interestingly the left pad doesnt have any problems at all, im using this one to store all the components (Station Parts, Boosters, Probes etc...)

the right one i only use for crew deliveries

ihopethisisnt.taken [discord] · 1 year ago

well is the left pad working or is it blocked because the rocket from that depot has stopped moving

theragus [discord] · 1 year ago

only the very left has been working always

only the middle and right one are bricked, i built the right one after the middle one beacame bricked

prob gonan build a 4th one...

Captain Jeremy Captain Jeremy · 1 year ago

Looking into it, it seems current experimental branch should prevent the cause of the issue, but doesn't necessarily resolve it once it has happened.

From what I can tell if you scrap the rocket waiting just outside the launch pad it will resolve itself.

Closed as ✅ Fixed

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