Hopefully you'll work on it more at some point.
Holding a copied area with lots of stuff in it causes lag
Performance
Tools & Construction
Not OP but i have the same "problem". The game runs like powerpoint with these many entities

Maybe related Rendering issue with housing ghosts at very large scale
This. Just holding a large amount of copied entities I go from 60 to 25 FPS, if I move it around, it goes down to 8
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