[resolved]
[Resolved]
Hey, this is indeed some comprehensive research you've done.
Today I've found a bug in my mod that prevents normal operation of a module. Flipped modules don't supply water, food, etc. I'm curious if it has anything to do with your findings. But I was tracing that issue the entire day today and got no juice left for today. I'll try to do some testing tomorrow.
BTW, I've just released a new version with the fix.
Did I understand correctly, the concern is that under some conditions and when both our mods are used, user can delete a settlement block even though there are attached modules to it, right?
You're welcome to delete this thread and ill make new one if its ever needed.
Tested both mods in game and everything is working correctly and natively while using v0.1.1
Good stuff, thanks again ✌️