They also seem to ignore priority. Had a truss building at normal and a cable stayed bridge at urgent and they didnt seem to care.

They also seem to ignore priority. Had a truss building at normal and a cable stayed bridge at urgent and they didnt seem to care.

I think I'm having a similar issue. I'm trying to build a bridge, but my normal trucks seem to be hogging the jobs without realizing they cannot complete it. I see reservations in my steel and concrete storages that seem to release and then immediately get taken again by the trucks. My amphibious trucks can path to everything, it just seems like they never get a chance to take jobs.
Edit: like OP, my bridge did eventually complete, but only after I upgraded to the Storage IV in this save as before I had a Storage II. If I had to guess, the amphibious trucks couldn't pick up jobs at all while the trucks were competing for the small storage, but once I had enough space to cover the erroneous jobs (which is I guess idle trucks times truck capacity), the amphibious trucks could finally start making reservations.
I'm having a similar issue. I was able to complete 1 bridge, but any other starts and completes a few segments then the amphib hauler just stop, even with storage close by with steel and concrete. I've tried deleting the bridge and restarting it, with similar a issue. I was trying to do this with a truss bridge. Finally, I deleted it again and replaced it with a suspension bridge and it has the same issue. All the amphibious trucks in operation just... stop. They have "no jobs", yet were working fine for the first half of the bridge.
Please let me know what more I can share to help. It's a bit of a blocker for shattered isles 😂
I just uploaded a save here Can't ban normal trucks from construction on water, they try to build a bridge which may be the same issue of land trucks not abandoning jobs.
@Captain Matt Just nudging you here since you had asked for a save file with the issue ^ I'm still experiencing it, and it makes Shattered Isles not playable as intended 🙂
We are working on it, for the moment i suggest to avoid HI priority settings since it can worsen the situation (multiple small deliveries)
No worries, just wanted to make sure you knew about this and had a save file you could use. I'll try adjusting priorities to see if it helps. Thanks for the awknowledgement, @Captain Matt please let me know if there's anything I can help with.
I also experienced this and did have some success but here is additional feedback....I found that zones were creating the issue for me specifically or it could have just been the truck filters. I have no zones in my U4 playthrough, but my first bridge was a long suspension between isles and I started by trying to isolate it with zones for building because all the normal trucks were trying to perform a job they couldn't over water. With bridge, the construction mats and only the amph trucks in the same zone, say B, it would never take action at all ever on the remote bridge segments.
However, if I left all things on Default zone (with no other zones created), I could filter out reg trucks for construction and let amph trucks go. Only they would build it, but that would stop all other construction in the map until that bridge was done. It could be that any zone existing causes the bridge build stall, I didn't think to attempt to build it in Default with another zone in existence elsewhere to see if zones just being present in the map at all were the cause of the stall... maybe someone else has this condition and knows how this behaves....
Oh thanks, Aurenugeth. I'll play with zones a bit to see if I can resolve it.
This does look to be a zone issue. @Captain Matt When I remove my zones or adjust them, the amph trucks start working. So really, this isn't a bug insomuch as it is a lack of communication from the game. We get messages saying trucks can't reach a destination, we should also get a message saying no truck available to bring resources to location in zone XXX - or something like that, so we can easily understand what is happening instead of having trucks just sit.
I have similar problem. All my amphibious trucks just stopped working. I tried to remove all zones - it didn't help
This issue somewhat emphasizes a point I regularly struggle with is the truck extremely busy/idle troubleshooting issue. I also noticed on my map when this bridge building stall will occur and amph trucks don’t take action, I would get the infamous “Extremely Busy” notice and the icon would turn red immediately. With 50 trucks including my amph ones idle. Is there a way to diagnose truck bottlenecks..a screen or something that shows what is struggling to queue? That would identify this bridge issue for players to know where the problem is. Just a thought.
Even a dev command line utility to troubleshoot this type of thing would be extremely helpful.