Can't ban normal trucks from construction on water, they try to build a bridge

Tools & Construction Vehicles & Roads
tjalmann [discord] · 7 months ago

So you can ban the omni trucks from only building when it is on water. But normal t rucks will try to build a bridge they cannot access.

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Issue seems to be related if you have placed the surface layer (Roads) on the unconstructed bridge, then they try to go there. If you set it to "None" Trucks ignore it again.

metalspacedust [discord] · 6 months ago

Even if you have not selected roads/rails for your bridge. Trucks are still attemting to deliver steel/concrete to places only an amphib can reach.

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fuzzy7701 [discord] · 6 months ago

Still broken...

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This has been reported many times over. they said it was fixed, but it is still an issue.

Captain Jeremy Captain Jeremy · 6 months ago

Is the real issue here the fact that they give you a notification?

fuzzy7701 [discord] · 6 months ago

With a path finding mark, and will not do other tasks making them stuck and not working

Captain Jeremy Captain Jeremy · 6 months ago

Do you have an example where they are not doing other tasks?

fuzzy7701 [discord] · 6 months ago

just got home, let me open the game and show you what 50+ trucks look like with a no path icon and not doign other taskes.

I have personaly reported this 3 other times since canary

Captain Jeremy Captain Jeremy · 6 months ago

I'm looking for an example save that I can test our WIP fixes in

Red lines to unreachable objects is not a bug. Notifications that trucks are struggling to find targets is something we should look into. Trucks not doing work is something we're looking into.

fuzzy7701 [discord] · 6 months ago

Enjoy.

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In the truck code come place. There needs to be a check for "If water is in the way" then ignore for 6 months to 1 Year or longer in game

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Capt, If you pause all briges, then the issue is gone, and turcks will work on other tasks.

UNpaused Bridges.

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Paused bridges.

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1 attachment only for registered users
felisarcanus [discord] · 6 months ago

I'm seeing this in b564, and not just for bridges. Here's a save if you want another.

  • Load the save to see ~10 trucks stuck on 21 Dec.
  • Let the game run a couple months, almost all the trucks were still stuck on 21 Feb.
  • Reload the game but instead pause my two bridges and an array of solar panels being constructed somewhere only amphibious trucks can reach, then let the game run. In this case, the last truck found a job and left on 15 Jan.

It's possible the trucks would be able to reach the solar panels once the bridges are built, if that's maybe what's tricking them?

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https://drive.google.com/file/d/1RXSjcfTfWrtT4xzjsiXT70blVnrD9G5N/

fuzzy7701 [discord] · 6 months ago

This is happening to Bridges it's happening to T4 refineries a lot of things ATM in exp branch

aurenugeth [discord] · 6 months ago

Amphibious vehicles not finishing a bridge Link from the other issue. With no zones in existence in my map, I was able to filter reg trucks from construction and leave amph trucks going with their exception still on and they would build a bridge with remote segments over water or other island, but all construction stopped elsewhere in the map until it completed before unfiltering the reg trucks. I also tried isolating the amph trucks, the bridge and the materials into a singluar zone called A. It was the only zone in the save. The amph trucks wouldn't move at all to build remote segments. I did have the the assigned pathways on the bridge surface (both rail and roads) for the entire situation. I didn't think to remove that and test it that way. All 8.2c in my case.

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