Auto Boost based on productivity

Fabien2prem · 20 days ago

Hello Moriarty, it's me again

I noticed the new "auto boost" function, which I find very promising and interesting. I tried it in my world, and turns out it does not work well for me yet (stall every factory at 10% no matter if the storages are full or empty). But it is not the subject here.

I understand the auto boost is based on the emptiness of storages for its computation of going up or down. But what if the boost setting computation were based on the operating rate of each factory ? With an objective of 90/95% for example ?

=> If the operating rate is 100%, it means the factory is always running so too slow => boost +

=> If the operating rate is less than say 90%, the factory is uselessly too quick => boost -

=> Sweet spot is around 90/95% ?

I don't see a case where it does not work... Maybe there is... And I have no idea about the feasibility of such a thing, I don't know anything about programming.

What do you think of that ?

Thank you !

Fabien

Moriarty
Moriarty · 20 days ago

Fabien2prem wrote:

Hello Moriarty, it's me again

I noticed the new "auto boost" function, which I find very promising and interesting. I tried it in my world, and turns out it does not work well for me yet (stall every factory at 10% no matter if the storages are full or empty). But it is not the subject here.

I understand the auto boost is based on the emptiness of storages for its computation of going up or down. But what if the boost setting computation were based on the operating rate of each factory ? With an objective of 90/95% for example ?

=> If the operating rate is 100%, it means the factory is always running so too slow => boost +

=> If the operating rate is less than say 90%, the factory is uselessly too quick => boost -

=> Sweet spot is around 90/95% ?

I don't see a case where it does not work... Maybe there is... And I have no idea about the feasibility of such a thing, I don't know anything about programming.

What do you think of that ?

Thank you !

Fabien

Hi Fabien!

See this https://coigame.com/Topic/2017/how-to-set-minimum-values Auto boost 2.0 coming on next update batch. 😊

👍 1
Fabien2prem · 20 days ago

Hello Moriarty,

Nice project for this update ! Still based on storage emptiness though...

One case where it is useful to rely on productivity is when you have a long chain of production (titanium for example), I will not put a storage between each stage of production for auto boost only, it is wildly inefficient...

Maybe one day, my idea will be worth exploring, I'm sure there is potential... As a way of fine tuning every factory automatically based on itself, not on some random storage... :-)

Thank you

Edited 20 days ago
👍 1
Moriarty
Moriarty · 20 days ago

Fabien2prem wrote:

Hello Moriarty,

Nice project for this update ! Still based on storage emptiness though...

One case where it is useful to rely on productivity is when you have a long chain of production (titanium for example), I will not put a storage between each stage of production for auto boost only, it is wildly inefficient...

Maybe one day, my idea will be worth exploring, I'm sure there is potential... As a way of fine tuning every factory automatically based on itself, not on some random storage... :-)

Thank you

What you can do is target end storage point of the chain and it will auto boost everything in the chain to fill the end storage. For example imagen you make a chain of construction part 1-4 with auto boost groups you can choose to target last storage of construction 4 parts and all will then boost correct to fill that storage. (as long as you have everything calculated correctly in chain to keep up)

Lets wait till i release next update to auto boost and you can try and see and test it. If you still feel that is of come back here and i will try to see if i can do what you want improved for it. 😊

Edited 20 days ago
Fabien2prem · 16 days ago

Well that is very promising ! Looking forward to test that asap ! And i will give you feedback if you want :)

Thank you for your work

Fabien

😊 1 👍 1
PLKK · 15 days ago

Hi, may I ask a question? Would it be possible to adjust some parameters so that maintenance scales down proportionally when Auto Boost is enabled? Thanks a lot for your great mod!ask.png

👍 1
Moriarty
Moriarty · 15 days ago

PLKK wrote:

Hi, may I ask a question? Would it be possible to adjust some parameters so that maintenance scales down proportionally when Auto Boost is enabled? Thanks a lot for your great mod!ask.png

That is a miss from me when going under 100% thanks for reporting on it i will fix it for next version! 😊👍

Fabien2prem · 11 days ago

Hello Moriarty,

So I tested the new AutoBoost, it works like a charm when connected to a storage. Good job and thank you for your work !

I wonder, did you measure the impact of auto boost on the overall performances of the game ? I'm a little scared of using it massively on a big map with around 30k people and the factories to employ them...

Moriarty
Moriarty · 11 days ago

Fabien2prem wrote:

Hello Moriarty,

So I tested the new AutoBoost, it works like a charm when connected to a storage. Good job and thank you for your work !

I wonder, did you measure the impact of auto boost on the overall performances of the game ? I'm a little scared of using it massively on a big map with around 30k people and the factories to employ them...

Glad to hear it!
It should not hit that much to performance, but never tested on that big of a map you have. Let me know if it's not running good. If not please provide your save here and i will take a lookt at it then. 😊

Moriarty
Moriarty · 10 days ago

Fabien2prem wrote:

Hello Moriarty,

So I tested the new AutoBoost, it works like a charm when connected to a storage. Good job and thank you for your work !

I wonder, did you measure the impact of auto boost on the overall performances of the game ? I'm a little scared of using it massively on a big map with around 30k people and the factories to employ them...

I been working now on even more complex version of auto boost a 3.0. 😂 This version is under testing with some testers i have and a special user that helped a lot in testing and had great ideas to improve it.

The new version will come with a lot of performance improvements both for running it all on very large tested bases and also when boost manager is open. Opening boost and switching tab to another and back to it is now instant no more lag or 3 sec delay on everything.

If you interested in helping me test this beta i am working on hit me up on COI discord. 😊

Here is some teasers 😜

image.pngimage.pngimage.png

Edited 10 days ago
Fabien2prem · 8 days ago

Hello Moriarty,

Cool, a new version coming !

Yes if you need help, gladly, just tell me how to join the discord server...

Moriarty
Moriarty · 7 days ago

Fabien2prem wrote:

Hello Moriarty,

Cool, a new version coming !

Yes if you need help, gladly, just tell me how to join the discord server...

The official COI server and same name there. Just send me a DM https://discord.gg/MZaHqdg3Q
😊👍

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