Bug: Not sure what is causing this. I can't load my save.

warrenc · 9 days ago

I played a while, saved and shut down my computer. Booted back up later and tried to load my save and got this error. Non of my saves will load except the very very beginning save before I really built anything or researched anything. Here is the error.

I did not start getting this error until I loaded a bunch of your mods. Below the error is my list of mods.

I can start a new game no problem. But if I save and attempt to reload a game it fails to load. I have had several different errors. This is the short error message. I would attach my save but, attachments are turned off.

.........................................

This save file depends on content that's not available, are you missing a mod or DLC?

Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Transport #1 (destroyed)' (type 'Transport')
parent object '--' (type '--')
Previous deserialized in this finalize call: 'Zipper #955' (type 'Zipper')
Last deserialized across all finalize calls: 'Zipper #955' (type 'Zipper')
Last read object types: [ProductQuantity[], Boolean[], Queueue`1] ---> System.ArgumentException: Invalid proto ID PHANTOM__FAILED_TO_LOAD��0�

.......................................

AllTerrainFarm
AllTerrainTreePlanting
AreaSnapTools
AutoForestryDesignations
AutoTerrainDesignations
BattleShipFuelMod
Beacon-and-Government-DLC
BlueprintProductsInfo
boost-plus-plus
Carbon.QuickBuildUnlocked
Carbon.ShowTerrainGrid
cargo-airports
CargoHelicopter
cheat-plus-plus
CoastalImmigrationBeacon
ColibriIndustries
CSL-Linked-Cities
CustomAssets
CustomAssets_AirFiltering
CustomCrusher
DesignerToolkit
energy-storage
ExtendedCargoShips
FGWY.Logistics
field-farming
fishing-fleet
FJproMOD
FlipSettlementModules
Fusion_Horizon
gameplay-plus-plus
GaspowerMOD
GeologyReservoirEngineering
hydromod
Jocker-QoL
KK91_DifficultySettingsMod
livestock-farming
logistics-expansion
mega-container-yard
mega-mining
mega-stockyard
Mods.txt
MultiLangLib
MultiPriorityBalancers
MyAirshipMod
NoPillarsMod
NuclearReactorModification
PauseOnStart
PierWallMod
PlantAnyTreeMod
procedural-research-tree
RARandZIP
recipes-plus-plus
ResearchQueue
RetainingWallsNeverDieMod
ShipAutoExplore
SmartFlareMod
SmartShipUnload
speed-plus-plus
storage-plus-plus
tweaks-plus-plus
utilities-plus-plus
WasteToPotatoMod
WindPower
worldgen-plus-plus
WorldMineMod

Edited 9 days ago
Wimma Wimma · 9 days ago

Hi warrenc, thanks for the detailed report!

I looked into it. The error is not from my mods: the game fails right after reading a balancer (Zipper #955), which means a mod writes extra balancer data into the save that it doesn't read back. None of my mods change how balancers or belts are saved (the big balancers in Logistics Expanded are plain game balancers with a bigger layout).

It is the same error you posted a month ago on the Multi-Priority Balancers board (Topic 2080): saves load until a P1/P2/P3 balancer is built. That mod is also only marked for game 0.8.7 - 0.8.7a.

What should help:

  1. Back up your saves first.
  2. Workaround from Denis in that topic: load your very first save (the one that still works), then load your real save in the same session.
  3. To confirm: start a new game with Multi-Priority Balancers disabled, build belts and a normal balancer, save and reload.

If it still fails without Multi-Priority Balancers, please post the newest log from %APPDATA%\Captain of Industry\Logs after a failed load and I'll dig into it.

warrenc · 8 days ago

Thanks, Now I know where to start.

warrenc · 8 days ago

Well, Totally crashed my game now. :( Oh well. Time to try something else.

Checked game files for corruption. All were fine.

Deleted all mods and loaded only mods I used a lot and started a new game. So far, so good. Keeping fingers crossed I removed the offending mod.

warrenc · 5 days ago

So far, my saves are now loading. Definitely must have been a conflicting mod but I am unable to tell which one. As I said, I remove ALL mods and reinstalled only the ones I was actually using. Really enjoying your new farming mod. Just has troubles with HUGE areas designated for planting. But I have not gotten past the level 1 farming vehicles (Assuming there are more offered at higher levels that can work further from the farm buildings).

Edited 5 days ago
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