Thanks for making this mod! Itβs very useful and fun to use = )
I've been testing it out with my own mods for any presentation or compatibility issues. In most other cases, makes the status bar look even better. πͺπ»
i have found 2 cases where small a API hook for mod authors to exclude a falsely placed button, perhaps even reposition the button would be very helpful.
1. Custom UI Layout
Custom inspectors may rearrange or omit the standard status bar. A hook to reposition the button would help preserve these kind of layouts. Also, sometimes these rows are carefully sized across 21 languages, with little room left for additional controls.
Examples:
Text wrap and button fall-off
Here, the button brings a removed control strip back into view.
2. Custom Unique Validation
- Building with custom unique validation get a move button that may not work.
- In this case, I have a building that uses custom limits rather than native
IsUnique, allowing talent-based level-ups skills that may increase placement limits from one yard to two. The native flag cannot express that rule. For this building, an opt-out API hook would be helpful to ensure all it's custom limits code always initiates safely and as intended.
- In this case, I have a building that uses custom limits rather than native

Other tests
- No issues found with settlement anarchy global housing manipulation with custom event-driven deconstruct code. β
Still to test:
- Dual-use buildings registered as one prototype, but using custom code to simulate other prototypes, involving storage.
Thanks again for the mod and any consideration!