Hey all, just wanted to share some insights on why I went with a batch upload over live updates.
To capture the tiles for the map, I'm using the screenshot tool in a top-down perspective. There are a few performance intensive things that need to happen here for good map screenshots, mostly about disabling performance optimizations from the game engine (culling).
When I tested a live capture approach which takes a screenshot every couple seconds, I noticed that there was some flickering that I couldn't get rid of. This became worse the more vehicles were on my screen.
If anyone else has found a solution to record screenshots without impact on the play session, please share it :)