Hi, i noticed the trade ship UI on the trade screen grows so large that it starts clipping vanilla buttons and txt. Using 1440p monitor @ 100% game scale.
I'm not sure what all the extra trade ship sections are for yet, but perhaps collapsible sections can help here.

Not enough room to show all ui
X-Mag-X wrote:
Hi, i noticed the trade ship UI on the trade screen grows so large that it starts clipping vanilla buttons and txt. Using 1440p monitor @ 100% game scale.
I'm not sure what all the extra trade ship sections are for yet, but perhaps collapsible sections can help here.
Just try to clear all the empty trade ;)

Tried pressing clear, but that provided no remedy to the menu that ran out of room to grow taller on my window size. I think i broke it now.
please send help ....🏊🏼♂️🚢🚢🚢🚢🚢🚢🚢🚢📦

hey hey i had an error today after requesting a trade ship and saving afterwards when the ship wasn't able to path find to my ..slightly stranger dock placement, despite berth allowance..
I'm on new experimental 0.8.7c coi build.
This dock placement seems to have locked it up and stopped it's 'despawn for save-safety feature.'
Here's the save error report: (good luck!)
===========================
Failed to save the game \AppData\Roaming\Captain of Industry\Saves\COI Skylines\26-09-11_21-11-autosave.save': Failed to create generic serializer for 'TradeDockBerth'.
If you are using mods, please ensure they are compatible with the current game version. Otherwise, file a bug report including this error message and your logs, so we can investigate.
at Mafi.Serialization.BlobWriter.WriteGeneric[T] (T obj) [0x00031] in <0ff54a4e0244428888afbec85f29f085>:0
at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Core.Entities.IEntity,Mafi.Serialization.BlobWriter)
at Mafi.Serialization.DynamicDispatchClassSerializer1[T].<.ctor>b__11_0 (T value, Mafi.Serialization.BlobWriter writer) [0x00156] in <0ff54a4e0244428888afbec85f29f085>:0 at Mafi.Collections.Dict2[TKey,TValue].SerializeData (Mafi.Serialization.BlobWriter writer) [0x00062] in <0ff54a4e0244428888afbec85f29f085>:0
at Mafi.Collections.Dict`2+<>c[TKey,TValue].<.cctor>b__87_0 (System.Object obj, Mafi.Serialization.BlobWriter writer) [0x00000] in <0ff54a4e0244428888afbec85f29f085>:0
at Mafi.Serialization.BlobWriter.FinalizeSerialization () [0x0001f] in <0ff54a4e0244428888afbec85f29f085>:0
at Mafi.Core.SaveGame.GameSaver.StartSave (Mafi.DependencyResolver resolver, Mafi.Core.SaveGame.SaveCompressionType saveCompressionType) [0x000bf] in <fa69df8bce024078a99f5d484601ecbf>:0
at Mafi.Core.SaveGame.SaveManager.startGameSave () [0x00033] in <fa69df8bce024078a99f5d484601ecbf>:0
============================
X-Mag-X wrote:
hey hey i had an error today after requesting a trade ship and saving afterwards when the ship wasn't able to path find to my ..slightly stranger dock placement, despite berth allowance..
I'm on new experimental 0.8.7c coi build.
This dock placement seems to have locked it up and stopped it's 'despawn for save-safety feature.'
****Here's the save error report: (good luck!)
****===========================
Failed to save the game \AppData\Roaming\Captain of Industry\Saves\COI Skylines\26-09-11_21-11-autosave.save': Failed to create generic serializer for 'TradeDockBerth'.If you are using mods, please ensure they are compatible with the current game version. Otherwise, file a bug report including this error message and your logs, so we can investigate.
at Mafi.Serialization.BlobWriter.WriteGeneric[T] (T obj) [0x00031] in <0ff54a4e0244428888afbec85f29f085>:0
at (wrapper dynamic-method) System.Object.lambda_method(System.Runtime.CompilerServices.Closure,Mafi.Core.Entities.IEntity,Mafi.Serialization.BlobWriter)
at Mafi.Serialization.DynamicDispatchClassSerializer1[T].<.ctor>b__11_0 (T value, Mafi.Serialization.BlobWriter writer) [0x00156] in <0ff54a4e0244428888afbec85f29f085>:0 at Mafi.Collections.Dict2[TKey,TValue].SerializeData (Mafi.Serialization.BlobWriter writer) [0x00062] in <0ff54a4e0244428888afbec85f29f085>:0
at Mafi.Collections.Dict`2+<>c[TKey,TValue].<.cctor>b__87_0 (System.Object obj, Mafi.Serialization.BlobWriter writer) [0x00000] in <0ff54a4e0244428888afbec85f29f085>:0
at Mafi.Serialization.BlobWriter.FinalizeSerialization () [0x0001f] in <0ff54a4e0244428888afbec85f29f085>:0
at Mafi.Core.SaveGame.GameSaver.StartSave (Mafi.DependencyResolver resolver, Mafi.Core.SaveGame.SaveCompressionType saveCompressionType) [0x000bf] in <fa69df8bce024078a99f5d484601ecbf>:0
at Mafi.Core.SaveGame.SaveManager.startGameSave () [0x00033] in <fa69df8bce024078a99f5d484601ecbf>:0============================
Hello X-Mag-X
Thaks you for sending bug 🦀, I will try to fix it.. I have lots of isssue with this save game serializer in past, so I will try to fix it again...
isssue with this save game serializer
Same here! the ships really don't like having their picture taken it seems eh haha. (Game save)
Once I moved trade dock to normal spot the error stops and all is well. Seems like it truely needs a berthing as large as the cargo depot ship to support its native docking animation.
Or a custom "nearby" fallback animation or "unable to deliver" rejection could be the way as well.
I am happy to test any improvements in the future = )