First off - love the mod idea. I'd love to be able to ride my trains around my factory.
However, this mod is failing to load - would you mind taking a look at it? The error code I'm getting is listed below. Thank you!
Some mods failed to load. Update or remove the affected mods and try again.
---> TypeLoadException: VTable setup of type Dashcam.CabCameraModel failed
at Dashcam.DashcamMod..ctor (Mafi.Core.Mods.ModManifest manifest) [0x00034]
at (wrapper managed-to-native) System.Reflection.RuntimeConstructorInfo.InternalInvoke(System.Reflection.RuntimeConstructorInfo,object,object[],System.Exception&)
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x00005]
---> TargetInvocationException: Exception has been thrown by the target of an invocation.
at System.Reflection.RuntimeConstructorInfo.InternalInvoke (System.Object obj, System.Object[] parameters, System.Boolean wrapExceptions) [0x0001a]
at System.Reflection.RuntimeConstructorInfo.DoInvoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00086]
at System.Reflection.RuntimeConstructorInfo.Invoke (System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00000]
at System.Reflection.ConstructorInfo.Invoke (System.Object[] parameters) [0x00000]
at Mafi.Core.Game.GameBuilder.<TryInstantiateModsTimeSliced>g__instantiate|9_1 (Mafi.Core.Mods.LoadedModData modData, System.Reflection.ConstructorInfo ctor, Mafi.Core.Game.GameBuilder+<>c__DisplayClass9_0& ) [0x0013e]
at Mafi.Core.Game.GameBuilder+<TryInstantiateModsTimeSliced>d__9.MoveNext () [0x002af]
at System.Linq.Enumerable+WhereSelectEnumerableIterator2[TSource,TResult].ToArray () [0x0003e] at System.Linq.Enumerable.ToArray[TSource] (System.Collections.Generic.IEnumerable1[T] source) [0x0001f]
at Mafi.Collections.ImmutableCollections.ImmutableArray.CreateRange[T] (System.Collections.Generic.IEnumerable1[T] items) [0x00016] at Mafi.Collections.ImmutableCollections.ImmutableArray.ToImmutableArray[TSource] (System.Collections.Generic.IEnumerable1[T] items) [0x00000]
at Mafi.Core.Game.GameBuilder+<BuildLoadedGameTimeSliced>d__1.MoveNext () [0x00321]
at Mafi.Unity.GamePlayScene+<loadGame>d__42.MoveNext () [0x00304]
at Mafi.Unity.GamePlayScene+<Initialize>d__39.MoveNext () [0x000ad]
at Mafi.Unity.Main+<unloadAndStartNewScene>d__126.MoveNext () [0x00146]
at Mafi.Unity.Main.stepSceneInitialization () [0x00122]
Game version: 0.8.8b (b631, s345)
Save made with: 0.8.8a (s344)
Save made with mods: (COI-TrainsDlc 1.0.0), (AutoForestryDesignations 0.4.5), (AutoTerrainDesignations 0.9.6), (Bagger288Mod 0.9.2), (BetterLife_RoadsAndSigns 1.0.15), (BlueprintProductsInfo 1.1.0), (CargoHelicopter 0.20.2), (ConcreteRetainingCube 0.4.18), (DesignerToolkit 0.11.8), (ElevationPP 0.9.13), (HideBlockedPorts 0.1.1), (NotepadMod 0.2.4), (RealLifeTime 1.0.0), (Recolor 1.1.4), (ResearchQueue 1.0.1), (ShipAutoExplore 0.1.4), (UndergroundPipes 1.1.2), (UndergroundTransportMod 6.2.0), (WindPower 0.1.11a), (fishing-fleet 0.1.13), (mega-mining 0.8.3), (settlement-anarchy 1.1.0)
Loaded mods: (Trains expansion 1.0.0), (Kayser's Automatic Forestry Designations 0.4.5), (Kayser's Automatic Terrain Designations 0.9.6), (Bagger 288 0.9.2), (BeTTerLife: Roads and Signs 1.0.15), (Blueprint Products Info 1.1.0), (Cargo Helicopter 0.20.2), (Concrete Retaining Cube 0.4.18), (Dashcam 1.0.0), (Kayser's Blueprint Designer's Toolkit 0.11.8), (Elevation++ 0.9.13), (Hide Blocked Ports 0.1.1), (Notepad Mod 0.2.4), (Recolor 1.1.4), (Research Queue 1.0.1), (ShipAutoExplore 0.1.4), (Underground Pipes 1.1.2), (Underground Transport 6.2.0), (Wind turbines 0.1.11a), (Fishing Fleet 0.1.14), (Mega Mining 0.8.3), (Settlement Anarchy 1.1.0)
Failed mods: (Dashcam 1.0.0)