萌新 和稀泥入迷 wrote:
是不是电气化轨道的原因
I still don't know, i need to investigate more but the crash dumps could help if you can provide them.
萌新 和稀泥入迷 wrote:
是不是电气化轨道的原因
I still don't know, i need to investigate more but the crash dumps could help if you can provide them.
I'm not questioning the validity of the license, i'm just saying there is an external mod running.
I also read that log and those are log messages that i'm also seeing on my end but they are not making the game crash, the log file is also truncated which means the reason is not there (yet to be logged or not logged at all).
Captain Matt wrote:
I'm not questioning the validity of the license, i'm just saying there is an external mod running.
I also read that log and those are log messages that i'm also seeing on my end but they are not making the game crash, the log file is also truncated which means the reason is not there (yet to be logged or not logged at all).
我存档没有用mod呀,只有本体+火车dlc。上面已经截图发布了,你可以看看
BepInEx is mentioned from your logs and loaded outside the game mods loader (your image). Since we are trying to investigate this issue, reducing variables is what can help us find the root cause. Try to find from where it comes from and disable\remove it.Captain Matt wrote:
- The logs don't point to anything in particular so if you can provide the dump files, please do (2 folders mentioned before)
- The cause looks like a resource exhaustion (out of memory or processing time too long)
- The
BepInExis mentioned from your logs and loaded outside the game mods loader (your image). Since we are trying to investigate this issue, reducing variables is what can help us find the root cause. Try to find from where it comes from and disable\remove it.
plaintext
Game build: 6000.3.19.35316, with Trains DLC enabled.
Crash exception: c0000005 (access violation), faulting module ntdll.dll.
Reproduction: Paste blueprint containing electrified tracks over existing electrified tracks.
Log shows repeated warnings:
"Adding destroyed entity Track #0 ... in AddEntityOnSync, ignoring."
from Mafi.TrainsDlc.Unity.TrainTrackCablesRenderer.AddEntityOnSync.
After many of these warnings, the game eventually crashes, also involving TrainTracksPreviewGraphManager performDeferredRegistration.
It seems the cable renderer and track preview graph keep references to destroyed track entities, leading to use-after-free / invalid memory access.
Attached: game log, save file, blueprint file, Windows Application Event 1000 dump info.
Can you provide files in %USERPROFILE%\AppData\Local\Temp\Mafi Games\Captain of Industry\Crashes ?
Captain Matt wrote:
Can you provide files in
%USERPROFILE%\AppData\Local\Temp\Mafi Games\Captain of Industry\Crashes?
用你那命令没找到,自己找到一个这个文件,这个就是第一次闪退时间左右的
Captain Matt wrote:
Can you provide files in
%USERPROFILE%\AppData\Local\Temp\Mafi Games\Captain of Industry\Crashes?
刚刚在存档里面画轨道 ,又闪退了
Looks like a stack overflow, i'm investigate what causes it.
.dmp files helped, thanks.