Thanks, really appreciate that! 😎
On the version number — don't read too much into how high it climbed, that's not 84 separate "versions" of new content. I bump it every single time I touch anything, even a one-line fix, so a lot of those numbers are just "found a bug, patched it, +0.01" rather than big content drops. That said, it has had a genuinely thorough pass — I've been at it pretty intensively the last couple of weeks, chasing down everything from animation glitches to a save-compatibility bug to vehicles getting stuck in the field, plus a full paint job on all the warp vehicles. So less "84 versions of grinding" and more "84 rounds of poking it until it stopped breaking."
As for whether it's ready for your main world: yeah, I'd call it feature-complete at this point — every vehicle, building, and the research node all work end-to-end, and I went back and fixed the rough edges as they turned up (stuck excavators, a broken train render, missing icons, etc.) rather than leaving them. The only caveat I'd give with any single-dev mod: make a save backup before you add it, just as good practice. If something ever does act up, the mod id never changes between updates so a new version drops in cleanly on the same save.
Glad the WarpHog's look landed — have fun with it, and let me know how it goes once you've had a chance to run it!