Good stuff!

X-Mag-X X-Mag-X · 1 month ago

Nice idea to add it to normal vehicle f6 menu. I like it. Trying it out tonight = )


I was actually just working on this exact same thing last night with omni-tools and I have a question about the "games own scrapping" command that you also used.

Problem that I found was when scrapping large quantities by flipping 100s of inspector panel buttons, they would mostly resort to bottlenecking to one depot and even sometimes the last 10 or 20 vehicles could get stuck and never process the scrap until cleared and retry.

Did you encounter this and were you able to get around this in any meaningful way with your own system?


I ended up making a custom queue system that tries to sequences scrap/replace based on available depots and proximity. It seemed to have speed it up alot but I think it could still be better.

Curious how you implemented yours since I'm afk today and cant try it yet.

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