it looks great can you change the input output in table its more readable, about boilers i would say better change them to electric later ( you have nuclear power ). hmm can you make simmiliar version with output for plastic and rubber? it will be great alternative for all early big reffineries when all you need is hydrogen fertlizer plastic and rubber.
The modification of the basic hydrogen fuel cell for rubber production is already complete; only testing and post formatting remain ;) There are 12 sulfur that need to be used for something)
sulfur can be always used as fertlizer making this more universal unit we make smaller hydrogen output but we get more universal unit what is need in early game. later you can easy change rubber and plastic production to ethanol. if this is as separate module it will be great.
It's a good idea to process all sulfur into fertilizers in the basic cell, but this would require significant modernization and an increase in size. However, there's a catch - even now, I already have so much fertilizer that trucks can't transport it fast enough, all the fields are maxed out at 140% yield, and the storages are full of food)) And this is all on the highest difficulty level. We'll soon be dumping them into the ocean!)
depends on population second catch to your build is maybe unsignifant but the storages for hydrogen should be big on start looking at tech tree i think most people before even hydrogen reformer research bigger storages, the same go with sulphur. this one should be big on start, even creating small ethanol refinery for this will be nice to create rubber and plastic but this is not topic for this, sulphur should be big because i think many players will export it on mass scale for sludge and build their own sludge to gas and hydrogen, i think i didnt saw even nice compact unit for this in blueprints. last thing i think you should just a bit modify this to have 2 versions ( one folder) like this and one to upgrade for extaus scrubber.
As for the storage, this possibility exists. If you look at the screenshot, you will see that I am placing the next cell mirrored, and then all 4 storages are together and can be replaced with one large one)
In any case, I think this will still not be enough; we will need to build more, separately, because the fuel requires large storage facilities.
np only small sugestion before smoke stack for co2 you should add balancer if somene want connect this to co2 pumps than it can make it easier and if it cloged than system automaticaly use smoke stack, the same you can add for safety balancers for sulphur if its full it start burn it for fertlizer you can add this too but its to extreeme to drop it to water.
Do you mean sulfur or sour water? Because 12 sulfur for the economy is probably not much. It is used for copper and glass production.
sulfur i know its small ammout but if you dont have place to store and forget about this plant you will have overflow just adding burner for this about sour water just adding asour water stripper and no problem i preffer dont have this waste.its easy to modify but i think for sulphur should be added one balancer for burner if there is all full i have this on last map ( all storages full and full import for sludge)
As paradoxical as it may sound, the next modification will also be dedicated to diesel production. This is for trading purposes, as there is a profitable contract to exchange diesel for gold)) There might also be a gigafactory for fertilizer.
@Uncensored They are supposed to be grouped into blocks along the coast, close to Cargo Depots, because large volumes of crude oil will primarily be delivered by sea in the late game. These blocks can be separated by gaps to allow vehicle access, pipe and conveyor placement, and possibly even railways now. Screenshot 7 shows how it looked in my game in Update 2. Seatrade is important for about half of these cells, while others receive seawater for their operation. Some cells receive oil via a pipeline from the "top", while most emit CO₂, which can be processed at Purification cell that also has input from the "top". All of this can be combined for delivery through the same pipelines. There should be a gap of about two Vehicle Ramps between the Cargo Depots and the cells to make it easy to lay all this connections.In Screenshot 8, you can see that I made it a bit too narrow, which later caused some issues with these connections.
Nothing can compete with maritime transport in the game — a single ship in late game delivers around 5000 oil at once.
@YuS
Since the "Advanced Oil Power Plant" can't function if there is a water excess, you should probably mention that emptying the water is also critical. It would need 3 liquid dumps (disable vehicle import for those pumps) for the water version and put the slider if above ~3500 water for belt output, putting export priority higher would also help.
@T-nm I added a note about it in the text. Water export needs to be configured manually, since the power plant first needs import water to start up, and then, once running, it should export it instead. If you have a large surplus of water, it's better to launch several new farms and possibly start Food Pak production. Your water reserves will quickly decrease. Simply dumping it into the ocean isn’t the best solution. You can drastically increase water consumption immediately by using the Unity boost that increases farm productivity in exchange for higher water usage.
Should I still even use the oil to diesel cells. Hydrogen can be made from sugar cane farming too. Like which cells are fully for endgame. I won't even need oil at a certain point do I?
@wickys
Oil is an easily accessible resource, so there's no real reason to give it up — it also provides a lot of fertilizer. All of these cells are already suitable for the endgame; they offer various independent sources of hydrogen. The most you might want to change is swapping out the coal boilers for electric ones, to avoid the need for coal mining and to improve logistics.
People build specially expensive FBRs to generate hydrogen, but I don’t really get why — I already have more than enough of it in midgame. This is how much gold a properly configured hydrogen economy can generate. Just imagine how much oil you could buy with that — it’s practically for free. I’m tired of building new gold storages. 😅
Can you add full blueprint on what you have in the screenshot or a save file with it?