ChillTopia SANDBOX

Discussion of the map ChillTopia SANDBOX.

ToBeAlone · 10 months ago

Let me know if you guy's want a non-sandbox version. Any feedback is welcome. If this one gets a bunch of downloads I'll post some more of my maps.

DavidSCuthbert · 10 months ago

Looks like a pretty awesome map. Are the mega resources above the sea level? Mostly above sea level? Or do you need to mine to the world floor to get them 'all' out???

ToBeAlone · 10 months ago

All of the land is made of resources so to get them 'all' out a lot is below sea level. My town is above a gold deposit. I kept the ocean empty and deep plus 200 deep sinkhole for all dumping needs. Only sand, coal, bauxite and titanium can only be obtained by mining down so mostly below sea level but there are also 10, 20 and i think 30 above sea level landmasses containing them plus small mountains above ground for easy access and identifying. Large central mountain is 200 tall above sea level containing most other resources. All resources should go down to the bottom of the map at 1000 below sea level even the ones above ground except some stone and limestone deposits being only surface generated.

robolsonsr · 10 months ago

This map is great! BUUUUUT, whatever you do, unless you want your game to slow to a crawl, DON'T DUMP ANYTHING IN THE HOLE! The sides are unstable enough that the entire thing will start to collapse into an ever expanding sink hole.

But still a super chill map... and very big and fun to play on...

ToBeAlone · 9 months ago

Apologies on the lateness as work has been hectic. Yeah, the Gaping Maw hungers! Took only about 5 or so minutes to settle for me. Frames went back to normal after. Maybe wait for it to settle and then try save and reload it if you've got a beefy computer? V2 already uploaded with stable Pit instead of The Gaping Maw and additional ground water areas added for easier block manufacturing.

Edited 9 months ago
robolsonsr · 9 months ago

LOL... might want to shore up the beaches too... I just unzipped the entire side of the island by dumping on the edge of the beach. The sand is collapsing down to all the way around the island... Didn't realize the edge of the sand was a shear cliff like in the Gaping Maw... The Ocean hungers too!

It's probably ALL the beaches, but my current collapse is happening on the North beach....

Edited 9 months ago
ToBeAlone · 9 months ago

Thanks. I had ocean setting too high. V3 Fixed Beaches. Forgot to update info.

Edited 9 months ago
robolsonsr · 9 months ago

If I copy the new version in, will my save game still work?

ToBeAlone · 9 months ago

It should overwrite the old map as i forgot to update the info but I'm not sure whether it effects the save state. Give it a go and let me know? I didn't see the hide ocean button before I looked it up so unfortunately I was guessing on the beaches. I updated my other maps on here too though so won't happen again. I only dumped stuff on land and in gaping maw on my playtest. Digging into the sand didn't set it off for me.

robolsonsr · 9 months ago

Digging the sand doesn't trigger the collapse... dumping in the ocean at the edge of beach will trigger it...

ToBeAlone · 9 months ago

I know, it's now on my to do list for testing plus making maps. Thanks for reporting it. Did overwriting the map change the save file? I just deleted my save after I found out about the unintentional bug with the beaches. Good to know for future use.

robolsonsr · 9 months ago

I haven't tried yet. A little scared of effing it up... got a lot of time on this map... I'll probably try once I get done with this run... or Update 4... whichever happens first....lol

Edited 9 months ago
Scacco87 · 6 months ago

Mafi.Serialization.CorruptedSaveException: Failed to finalize deserialization of 'Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration' (type 'Configuration') parent object '--' (type '--') Previous deserialized object: 'Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration' (type 'Configuration') ---> Mafi.Serialization.CorruptedSaveException: Failed cast loaded proto '__PHANTOM__FAILED_TO_LOAD__Product_VirtualResource_FuelGas (InvalidProto)' to 'VirtualResourceProductProto'. at Mafi.Core.Prototypes.ProtosSerializerFactory.deserialize[T] (Mafi.Serialization.BlobReader reader) [0x00065]
at Mafi.Serialization.BlobReader.ReadGenericAs[T] () [0x00032]
at Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration.DeserializeData (Mafi.Serialization.BlobReader reader) [0x00024]
at Mafi.Base.Terrain.FeatureGenerators.VirtualResourceFeatureGenerator+Configuration+<>c.<.cctor>b__23_1 (System.Object obj, Mafi.Serialization.BlobReader reader) [0x00000]
at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__35.MoveNext () [0x00054]
--- End of inner exception stack trace --- at Mafi.Serialization.BlobReader+<FinalizeLoadingTimeSliced>d__35.MoveNext () [0x00160]
at Mafi.EnumeratorExtensions.EnumerateToTheEnd[T] (System.Collections.Generic.IEnumerator1[T] enumerator) [0x00000] at Mafi.Serialization.BlobReader.FinalizeLoading (Mafi.Option1[T] resolver, System.Action beforeInitCalls) [0x0000d]
at Mafi.Core.SaveGame.MapSerializer.continueLoadUntilHeader (Mafi.Serialization.BlobReader reader, System.UInt64 finalReadHeader, Mafi.Core.Terrain.Generation.IWorldRegionMapPreviewData& preview, Mafi.Core.Terrain.Generation.IWorldRegionMapAdditionalData& previewExtras, Mafi.Core.Terrain.Generation.IWorldRegionMap& map) [0x0006f]
at Mafi.Core.SaveGame.MapSerializer.LoadMap (System.IO.Stream stream, Mafi.Core.Terrain.Generation.IWorldRegionMapPreviewData& preview,

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