[Help] Performance drop with many recipe modules & controllers for multi-recipe

bochaniu
bochaniu · 3 hours ago

I want to use programming MODs to build an automated production line. The system needs to monitor warehouse saturation, classify item tiers, and have assemblers operate at full capacity for manufacturing.

However, I've run into a limitation with the MOD: each recipe module can only hold one recipe. When an assembler handles many different recipes, I have to add a huge number of recipe modules. In some cases, multiple controllers are required to serve a single assembler.

It works, but the setup is extremely clunky. The real problem starts once I scale up to around 20 assemblers. This requires nearly 50 corresponding controllers, and my game FPS drops from ~15X down to ~7X.

Are there any ways to fix this performance hit? Is it possible for a single recipe module to bind multiple recipes?

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