ISSUES WITH MOD

Mathew Stewart Mathew Stewart · 26 days ago

Is there a way to convert the mod to read in english in game.

I am getting errors and can not translate so that i can fix

Knight-HD Knight-HD · 26 days ago

Mathew Stewart wrote:

Is there a way to convert the mod to read in english in game.

I am getting errors and can not translate so that i can fix

Oh yes, sorry, I didn't think of that, I'll translate it into English. You can also let me know what problem you're encountering so I can try to solve it.

Mathew Stewart Mathew Stewart · 26 days ago

Knight-HD wrote:

Mathew Stewart wrote:

Is there a way to convert the mod to read in english in game.

I am getting errors and can not translate so that i can fix

Oh yes, sorry, I didn't think of that, I'll translate it into English. You can also let me know what problem you're encountering so I can try to solve it.

We are getting an error ( again cant translate ) that says something along the lines of incompatible protocol/modsError.jpg

Knight-HD Knight-HD · 26 days ago

Mathew Stewart wrote:

Knight-HD wrote:

Mathew Stewart wrote:

Is there a way to convert the mod to read in english in game.

I am getting errors and can not translate so that i can fix

Oh yes, sorry, I didn't think of that, I'll translate it into English. You can also let me know what problem you're encountering so I can try to solve it.

We are getting an error ( again cant translate ) that says something along the lines of incompatible protocol/modsError.jpg

You are not using the same game version, the same mod version, or you have different mods installed.

Mathew Stewart Mathew Stewart · 26 days ago

We both just bought the game today, and downloaded the same file from this website, we even tried getting it via the game.

Knight-HD Knight-HD · 26 days ago

i have push new update RN.

Delete all current mods and follow the installation instructions carefully.

Installation: close the game and copy the contents of the archive's CoopFoundry folder into the Captain of Industry installation folder, on both machines. The archive includes BepInEx 5.4.23.5 because CoopFoundry must load before the main menu is built; the in-game mod selector runs too late to offer a connection screen.

Knight-HD Knight-HD · 26 days ago

If it still doesn't work, send me both of your logs and sessions folders. They are located here: Captain of Industry\CoopCaptain

I'll take a look tomorrow to see what's going on.

Oleh Ivakhnenko Oleh Ivakhnenko · 26 days ago

image.pngI had a similar issue, and it got fixed after I uninstalled the train expansion DLC that was downloaded but was not active and was missing for the player who wanted to connect.
Hope this information could help with diagnosing the problem.
After that, it was working on a new save, but giving acess permission error on older save with big factory made during early train update.

👍 1
Mathew Stewart Mathew Stewart · 26 days ago

the new update fixed it, not sure if anything other than the language was updated.

😊 1
Mathew Stewart Mathew Stewart · 25 days ago

Just out of curiosity, is it normal that every time my friend places a structure or just about anything, the game "desyncs" and has to fix itself?

I love this mod, I have wanted to play this game for so long, and it be multiplayer.

this mod allows that.

keep up the amazing work!

Knight-HD Knight-HD · 25 days ago

Mathew Stewart wrote:

Just out of curiosity, is it normal that every time my friend places a structure or just about anything, the game "desyncs" and has to fix itself?

I love this mod, I have wanted to play this game for so long, and it be multiplayer.

this mod allows that.

keep up the amazing work!

No, that's not normal. I'm not sure if you're using other mods, which could potentially cause issues.

For now, CoopFoundry Multiplayer has only been tested on a fresh vanilla install (with no other mods active). While a few desyncs can still happen occasionally, I've managed to reduce them significantly. During my testing, we can play for over 30 minutes without any desyncs at all, with both of us building at the same time without issues.

If you keep running into recurring problems, feel free to send me the log files (from both host and client) so I can look into them.

Thank you so much for the kind words, it really means a lot!

Knight-HD Knight-HD · 17 days ago

The mod is now completely stable—zero desyncs! The only remaining weakness is when pausing the simulation: there's still a very slight risk of a desync, but it's really minor. I managed to play for 4 hours straight on a late-game save without a single desync.

Wimma Wimma · 12 days ago

i ma playing this with one of my friends we run it with 8 mods , its very laggy

Knight-HD Knight-HD · 12 days ago

Wimma wrote:

i ma playing this with one of my friends we run it with 8 mods , its very laggy

I'm testing the mod with a friend on a late-game save. It's obviously not as fast as single-player, but I personally haven't experienced any lag.

Try running the game without mods first to check if the issue comes from a mod compatibility issue with co-op.

Also, keep in mind that game speed adapts to the slowest PC, so if your friend has a weaker setup, it's normal that things slow down on your end.

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