Digging distance

Meishu · 17 days ago

Hi
Really enjoying your mod... This should be part of the vanilla game, imho.

I am beyond endgame now and doing asteroid mining. Because the asteroids can take up over 3 big squares once down, the limit of 200 tiles is not enough if I want to pull the baggers back and land a new asteroid in the same place.

I would at least double the possible distance or - like the Stacker tower - make it infinite. Not sure if there is a reason not to do this, but I suppose it should be easy to implement.

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aneverse aneverse · 17 days ago

Hi! Yep it's not hard to change. I will increase the limit.

👍 1
aneverse aneverse · 13 days ago

Hi again. I was thinking about how you use the bagger. Maybe it would be good to implement something like an auto mode? So that it digs the line not just once but several times if something has been spilled onto the line. The idea here is something like "configure once and forget."

aneverse aneverse · 13 days ago

So I did it in 0.8.0. Auto mode and extended travel distance. I can’t make it infinite due to optimization so the new limit is 900. It’s huge and I believe it will be enough.

Edited 13 days ago
Meishu · 10 days ago

Testing it now, and the improvements are really nice. The new show path function is good. A small improvement could be to use only the numbers bellow 90 ° to draw the lines. Right now, numbers between 90 and 150° are making the width smaller, but that's not the reality.

👍 1
Meishu · 10 days ago

900 limits look like a good number for now .

👍 1
aneverse aneverse · 2 hours ago

Meishu wrote:

Testing it now, and the improvements are really nice. The new show path function is good. A small improvement could be to use only the numbers bellow 90 ° to draw the lines. Right now, numbers between 90 and 150° are making the width smaller, but that's not the reality.

Fixed

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