Epy

Joined June 2026
4 days ago

hmm, that's ok as a workaround for these but shouldn't the filter do its thing ?

And how about the reverse filter were I want only Amphibious to get from the storage near the bridge I'm constructing ?

7 days ago

Yes I use a similar setup for these storages.

I'm a bit lost with their tooltip and exclusions, and then inclusion ..

We don't want amphibious to take jobs on the ground obviously, why would they ignore authorization or ban on storages, they will need to get materials for the bridges, and we don't have storages on water ..

I hoped having a nearby storage filled by the others would work.. …

10 days ago

That doesn't exist, I also thought about the blueprint editor of Factorio to remove elements from BP, but it's understandable they don't want to copy Factorio either.

And a BP editor seems a lot of work !

10 days ago

I should have said that the small storage one is filled thanks to another storage making the request:

I often use two storages connected one to the other: first one forbiddens taking while asking for a certain level of filling, the other forbiddens filling and allows trucks to take from. This way, trucks will fill and take: the last one will be full, the first will constantly be filled to the thr…

10 days ago

Could someone test it ?

It really seems the filter is doing the opposite it says it's doing (disallowing selected trucks instead of allowing them)

10 days ago

Ok, sorry for being unclear:

I didn't have this issue with 0.8.6a a few days ago, when I first used this filter; now with 0.8.6c I have this issue:

I have a big storage (the production one) where I want to only allow yellow trucks now, and disallow amphibious ones.

I have a smaller storage, near my bridge construction site, where I want amphibious trucks to go get the materials: they don't, the…

11 days ago

Thank you, I'm not playing with mods for now. Maybe later.

It's nice to see a mod developper thought the same about it and made what I imagined :)

I still think it could be a simple native feature.

11 days ago

Hi

I was playing on 0.8.6a a few days ago and didn't encounter this problem. Since this last update yesterday, despite the only allowed trucks being the yellow ones getting items from a storage, amphibious ones are also retrieveing materiels from it.

I join a screen capture to confirm I'm not making a mistake on what this parameter should do

Thanks

11 days ago

Hello

When I update a blueprint in my game, to fix a mistake or because I found one or multiple improvments I'd like to keep the name of the old one most of the time. Today it requires to edit the current name, copy it, delete the BP, select New, select the new one, paste the name and validate.

Could we have a simple feature to select a current blueprint ine the list, select "Replace" and se…

1 month ago

Hello

A small feature request but very useful I think: Could we have the dashboard power icon displaying in color (red or another accessible color ?) when we use more power than we produce ?

image.png

When it's a very little peak power demand above produced power, some buildings will have their …

1 month ago

Hello

It may be intentional, but it's not explained:

When researching for ships or vehicle or trains pollution, if there is no research set after, it will research on a loop and never stop.

It could be a cool feature to activate on purpose, but it would be beter with a switch for the player to activate the loop, as it will use resources. The loop would be best for all three or any of our …

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